Closed MattWindsor91 closed 3 years ago
Something like
type Config struct { // ... ChangeMutantAfter time.Duration `json:"change_mutant_after,omitempty" toml:"change_mutant_after,omitempty"` // ... }
If 0, the mutant never changes (unless killed).
Fixed, but I forgot to tag in the commit.
Something like
If 0, the mutant never changes (unless killed).