cBournhonesque / lightrider

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Interpolated movement is bad during acceleration #2

Open cBournhonesque opened 6 months ago

cBournhonesque commented 6 months ago

The movement is jittery during acceleration. Actually, just in general there's still little kinks during movement for interpolated snakes.

Is it due to the lightyear interpolation logic in general?

Or due to the custom interpolation logic in lightrider?

DEBUG:

cBournhonesque commented 6 months ago

This is kind of fixed with https://github.com/cBournhonesque/lightrider/pull/4

Visual interpolation helps a lot. There is still some slight flicker on the interpolated entity that needs to be investigated.