Open HaYesSeattle opened 9 years ago
@dooderlani - Hey do you think we can outline what all the level difficulties and combos should be? Are you thinking something like this?
The logic to track and progress through the levels will be pretty easy as long as we know what to generate!
@dooderlani - Did we say 2 or 3 wrong answers for non-mastery? I totally forget!
@cKellyDesign - sounds good - I can create some logic doc - or just edit/ add to your list above they can get unlimited wrong answers during the play... In a level, we were thinking if they got 100% right 3x then they would move up in difficulty.
we were also thinking a level would consist of a couple games of different topics -- ex: Level 1: uppercase vowels and uppercase consonants Level 2: lowercase vowels and lowercase consonants
...I will whip something up.
@cKellyDesign
How does this level progression look? Let me know if these are too difficult to pull off or you think there is a better way.
Level 1 challenges:
Vowels:
show only uppercase vowels
show only lowercase vowels
Consonants
show only uppercase consonants
show only lowercase consonants
reward screen — then — move to level 2 when each of these challenges has 3 successes with no wrong answers -
Level 2 challenges Vowels: show mixture of uppercase and lowercase vowels Consonants: show mixture of uppercase and lowercase consonants
reward screen — then — move to level 3 when each of these challenges has 3 successes with no wrong answers
Level 3 challenges Diagraphs: show digraphs — st, sh, ch, th, wh, ph, ee, ea, ow, ng, ck Consonants: show mixture of uppercase and lowercase consonants Vowels: show mixture of uppercase and lowercase consonants Blends: show blends — Fl, bl, sl, cl, pl, bl, gr, tr, br, cr, dr, pr, fr, wh, str, sw, sp, sc, sn, sm, sk
reward screen — then — move to level 4 when each of these challenges has 3 successes with no wrong answers
level 4 challenges: build a 3 letter word: show answer/ word greyed out in answer area — diagraphs and blends are shown with vowels and consonants as possible answers
reward screen — then — move to level 5 when challenge has 3 successes with no wrong answers
level 5 challenges: build a 4 letter word: show answer/ word greyed out in answer area — diagraphs and blends are shown with vowels and consonants as possible answers
reward screen — then — move to level 6 when challenge has 3 successes with no wrong answers
level 6 challenges: build a 5 letter word: show answer/ word greyed out in answer area — diagraphs and blends are shown with vowels and consonants as possible answers
reward screen — then — move to infinite loop level 7 when challenge has 3 successes with no wrong answers
level 7 challenges: build a 3-5 letter word: show answer/ word greyed out in answer area — diagraphs and blends are shown with vowels and consonants as possible answers
@cKellyDesign - is it possible to move the bee with the correct answer to the hive? I think that would help the user be patient while the game pauses for the letter collection.
also - it would be cool if the bee stayed visible with the swipe - I tried working on this but just broke stuff. Here was my trail... http://stackoverflow.com/questions/20253322/angular-js-scroll-window http://stackoverflow.com/questions/14878761/bind-class-toggle-to-window-scroll-event
LEVEL
notes: v1 -Never ending game! Keep track of "score" vN - add different kinds of levels (making words, other languages, shapes, sky = limit!)