Vulkan Engine - Part 2 – Christian aan de Wiel – C++ Developer
In the previous part we covered the basic setup of Vulkan and compiled our first Vulkan example using Bazel. In this second part we will connect Vulkan to GLFW, an open source API which allows you to easily create windows and integrate them with Vulkan. There are alternatives (such as SDL), however I found that GLFW works well, is well supported and rather simple in use.
Vulkan Engine - Part 2 – Christian aan de Wiel – C++ Developer
In the previous part we covered the basic setup of Vulkan and compiled our first Vulkan example using Bazel. In this second part we will connect Vulkan to GLFW, an open source API which allows you to easily create windows and integrate them with Vulkan. There are alternatives (such as SDL), however I found that GLFW works well, is well supported and rather simple in use.
https://caandewiel.github.io/vulkan/Vulkan-Engine-Part-2/