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vulkan/Vulkan-Engine-Part-2/ #2

Open utterances-bot opened 1 year ago

utterances-bot commented 1 year ago

Vulkan Engine - Part 2 – Christian aan de Wiel – C++ Developer

In the previous part we covered the basic setup of Vulkan and compiled our first Vulkan example using Bazel. In this second part we will connect Vulkan to GLFW, an open source API which allows you to easily create windows and integrate them with Vulkan. There are alternatives (such as SDL), however I found that GLFW works well, is well supported and rather simple in use.

https://caandewiel.github.io/vulkan/Vulkan-Engine-Part-2/

sdykae commented 1 year ago

Thank you for your contribution, to compile against 3.3.7 or more, you need to add the defines = ["GLFW_INVALID_CODEPOINT"] to the glfw.BUILD