There should be a way to invert the current path of following an entity/player whilst using #follow entity/player .
Settings
Some settings should be the radius to change before the bot backs up to keep it's distance. For example, invertfollowradius (amount of blocks.) There should also be a setting for how many blocks it backs up before stopping to see if the player/entity tries to follow it. For Example, backupdistancebeforestop (amount of blocks).
Context
This would greatly improve baritone by being able to easily escape Mobs or players in a hostile environment with tough terrain like the spawn in 2b2t or Constantiam. If a zombie was chasing you and you just wanted a quick and easy and efficient escape route. Or if a player is chasing you trying to hunt you down, this would be a good addition to keep that distance.
Final Checklist
[x] I know how to properly use check boxes.
[x] I have not used any OwO's or UwU's in this issue.
Describe Your Suggestion
There should be a way to invert the current path of following an entity/player whilst using #follow entity/player.
Settings
Some settings should be the radius to change before the bot backs up to keep it's distance. For example, invertfollowradius (amount of blocks.) There should also be a setting for how many blocks it backs up before stopping to see if the player/entity tries to follow it. For Example, backupdistancebeforestop (amount of blocks).
Context
This would greatly improve baritone by being able to easily escape Mobs or players in a hostile environment with tough terrain like the spawn in 2b2t or Constantiam. If a zombie was chasing you and you just wanted a quick and easy and efficient escape route. Or if a player is chasing you trying to hunt you down, this would be a good addition to keep that distance.
Final Checklist