cabaletta / baritone

google maps for block game
GNU Lesser General Public License v3.0
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Baritone stops process when travelling to edge of renderable chunks when its destination is ahead of the renderable chunks #1575

Open RadsammyT opened 4 years ago

RadsammyT commented 4 years ago

Some information

Operating system:W10 Java version: openjdk version "1.8.0_222" OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_222-b10) OpenJDK 64-Bit Server VM (AdoptOpenJDK)(build 25.222-b10, mixed mode) Minecraft version: 1,12,2 Baritone version: Null version Forge mods (if used): JourneyMap, Impact 4.8.3

Exception, error or logs

Please find your latest.log or debug.log in this folder and attach it to the issue

2020-04-15-1.log

How to reproduce

Go on constantiam server (or any server that has a 20 second lagometer according to impact) Go in a straight lined environment (A nether highway) and initialize Baritone to go in a tunnel or to a coordinate Wait. You will see the issue depending on the lag environment https://streamable.com/hopgwq because this is way too specific

Modified settings

To get the modified settings run #modified in game allowBreak False AllowPlace False Sprint false ACCompatibility False AssumeJesus (walk on water) true chatControl False FreeLook False

Final checklist

ShayBox commented 1 year ago

Same problem