Open Rumrobot opened 2 years ago
This is a feature you explicitly enabled by setting allowInventory
to true
, why are you reporting it as a bug?
If you think the intended behaviour should be changed you should open a "suggestion issue instead of reporting the current behaviour as a bug.
I'll just change the label and it would be nice if you could edit your issue to contain a little more information (look at the suggestion template for what to put in it).
Thx i will do that, but i would call it a bug since baritone is inactive. Is it made to specifically do it like that? And then what would the point be to have it do it, while it has nothing to do?
I think that's intended. It's doing it here https://github.com/cabaletta/baritone/blob/cbef05838db84ec77f7a14234b44675a1bc9e5ab/src/main/java/baritone/behavior/InventoryBehavior.java#L57 since the inventory handling was added 3 years ago and I never saw a sign of someone considering it wrong behavior. There is checks to disable it in containers or while not ingame (and of course when allowInventory
is disabled) but nothing to check whether we actually need the items.
Oh yeah, I find this annoying as well. Sometimes there's a cobblestone/dirt block on my 9th slot on my hotbar. And when I tried to keep that in my inventory, Baritone keep placing it back into my 9th slot on my hotbar until I turn @ allowinventory off. But I also needed baritone to access my inventory for convenience.
Describe your suggestion
Add a setting, or remove the thing where baritone constantly moves acceptableThrowawayItems into the player's hotbar. Or at least make it so it doesn't do it while baritone is inactive. Then there is no need for it.
Settings
There could be a setting for it, but it isn't necessary. Something like acceptableThrowawayItemsPriority = true/false could maybe work.
Context
It's annoying when playing Minecraft, and the acceptableThrowawayItems is being moved into the player's hotbar. It's interrupting a lot when playing.