Open rebane2001 opened 5 years ago
The schematic file format standard has always been NBT. Do you mean Sponge's Schematic Specification which was designed to support the removal of integer block ids?
@ZeroMemes
I'm talking about the native .nbt file format (not to be confused with the NBT file structure) that does indeed not use block IDs It's the same format that Minecraft's structure blocks use. It's also supported by many programs, like MCEdit Unified and Schematica
@rebane2001 schematic files are just nbt so what do you mean 🤔
@0-x-2-2 I specifically mentioned "not to be confused with the NBT file structure" in my previous reply. I'm talking about .nbt files. What you're talking about are .schematic files that use the NBT file structure.
Minecraft stores all random nbt data as .nbt
Anyways I know that you are talking about what the structure blocks uses. Schematica implementation is here. The sponge format is probably way better then this.
It doesn't matter which format is better. The reason I want the modern structure file format is because it is common and used by many programs now, which means many can't use the files they wish to use with Baritone
The sponge format is probably way better then this.
The idea is for a wide range of compatibility. d🤡b
structure block format modern literally just a tile entity stored in nbt
????????????????????????????????????????????????????
Here's where rebane's coming from he wants it to work with the .nbt that https://rebane2001.com/mapartcraft/
makes. This would be coolio because then we won't have to import via mcedit then save/export the selection as .schematic just to make his turnkey mapart schematic generator work.
+1 for more formats
Right now, the schematic builder only has support for the .schematic file format, which is outdated
It'd be really useful to also have support for the modern .nbt file format