Replaced old, in many cases not working "smoothlook" with "interpolatedLook", which forces global player rotation in both axis to follow a "path" from source looking position(rotation) to target, removing jittering when, for instance, mining blocks; it WILL hinder baritone's default mining speed, but the main purpose is to make actions seem slightly more humanly possible, time of the interpolation is controlled by interpolatedLookLength, in ticks.
Replaced old, in many cases not working "smoothlook" with "interpolatedLook", which forces global player rotation in both axis to follow a "path" from source looking position(rotation) to target, removing jittering when, for instance, mining blocks; it WILL hinder baritone's default mining speed, but the main purpose is to make actions seem slightly more humanly possible, time of the interpolation is controlled by interpolatedLookLength, in ticks.