cabaletta / baritone

google maps for block game
GNU Lesser General Public License v3.0
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[Suggestion] Auto-place Torches #971

Open Lolfaceftw opened 4 years ago

Lolfaceftw commented 4 years ago

Good day people! I would like to suggest an auto-place function for torches so that while mining, you won't worry mobs spawning behind you or previous tunnels you built :)

autotorch (on/off auto torch)

autotorchradius (specifies what light level will the torch be placed on)

Adding this suggestion will make less worries for mobs while afk'ing. Although #avoidance has this, adding light while mining is better. It also guides your way.

Lolfaceftw commented 4 years ago

up

SpicyBigGithub commented 4 years ago

Turn on kill aura

Lolfaceftw commented 4 years ago

Yes, for Impact. But what if I wanted to use 1.14? Then I'd have to pay for Impact yet not many people will choose to buy a hack client. I'd use the stand-alone Baritone due to its simplicity.

jonnyawsom3 commented 4 years ago

^ or people like me that just use baritone standalone

ghost commented 4 years ago

its also nice to have some light, i guess?

jonnyawsom3 commented 4 years ago

personally i vote that if this gets implemented, that the toggle command should be "lightmeup"

Lolfaceftw commented 4 years ago

That's a good suggestion. I hope that this feature will be added on future releases.

xephorix512 commented 4 years ago

@Lolfaceftw agreed.

Lolfaceftw commented 4 years ago

@Xephorix Do you have any proposition to improve this suggestion?

HyCore commented 4 years ago

So... Autotorch has been implemented or not...

5HT2 commented 4 years ago

look at the issue status

5HT2 commented 4 years ago

♿♿♿

HyCore commented 4 years ago

ho yeah sorry, i'm pretty bad on baritone, i'm learning how all of that code work, and i just discovered i wasn't using the good version. So, thank you ^^

Crayder commented 4 years ago

So like, what's the issue here? Does anyone have anything AGAINST this being added?

Crayder commented 4 years ago

At least make baritone NOT break the torches (by default) that are already on a path. Why does it have to break torches.

In fact, right now, the blocksToAvoidBreaking setting doesn't even support avoiding torches. set blocksToAvoidBreaking crafting_table,furnace,chest,trapped_chest,torch,wall_torch,soul_torch,soul_wall_torch does absolutely nothing.

5HT2 commented 4 years ago

Nobody is against this being added. I don't see where you got that idea from. As for the last part, there's already a bug report opened for that

arthurstdenis commented 2 years ago

Meteor client 1.18.1 (baritone) world > Spawn proofer

PlasmaHH commented 1 year ago

Just came here to make the very same suggestion. As the most easy implementation I could imagine every time on a path a block under a light threshold (probably 0 default) is encountered a torch will be placed on it. There are tons of edge cases where this might not lead to the desired result, but its a 99% solution that will make many people happy and I think it might not be too hard to implement the next time this code is touched...

As for the motivation, this also makes you less susceptible to being detected, as normally people place torches to see something...

TomieAi commented 1 year ago

hmm tunnel will be awesome using this.

Bredosen commented 11 months ago

Could be a great implementation.

TomieAi commented 10 months ago

bruh its been 2019 hahaha xD I guess GTA 6 will come first before this.

kittenvr commented 4 months ago

added?