Closed caloyers closed 4 months ago
Wait what.
There's buffs that are included but aren't visible in the exclusion editor?
@CasDragon thoughts?
I'm like 60% sure those buffs aren't being affected by the Duration Multiplier to being with, which is why it's not showing up in the exclusion editor.
That said, I'm sure it would be fine if we manually added them to the exclusion list, so perhaps we do that, and we'll just call this "fixed"
Huuh. I thought we filtered every hidden bp from being multiplied...
Filter for multiplier:
private static bool isGoodBuff(BlueprintBuff blueprint) => !blueprint.Harmful && !badBuffs.Contains(blueprint.AssetGuidThreadSafe);
List of buffs for Exclusion Editor:
_allBuffs = BlueprintLoader.Shared.GetBlueprints<BlueprintBuff>()
?.Where(bp => !bp.IsHiddenInUI
&& !bp.IsClassFeature
&& !bp.Harmful)
Try to see if the new version fixes your issue @caloyers
Thanks it fixed now. Please close.
Is your feature request related to a problem?
I cant manually add them in buff duration exception as the search for these does not appear.
Describe the solution you'd like
Add the following to the Buff Duration Exception(Bag of Tricks/Other Multipliers) as this three is hidden in the list.
Charge buff: f36da144a379d534cad8e21667079066 Cleave Penalty Buff(AC Penalty): 914b04c279e3d3447848fecf5796cdcd Power Attack Buff: bfe8300529214c7ca4ae0024f834f085
Charge buff penalty disables activation of stealth mode and even invisibility will trigger an attack from enemies.
Describe alternatives you've considered
No response
Additional context
No response