Open Tsmith76 opened 1 year ago
Logs please
Sorry for the ignorant noob question, but do you mean Logs as in the text that is generated under the UMM menu - between Mod and Settings? Or am I looking elsewhere - again, my apologies, just want to make sure I get the correct info.
The game produces 2 different log files while it is running. Follow your steps to produce the bug and then send the log files here. They are called GameLogFull.txt and Player.log and are (On Windows) located in %USERPROFILE%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath of the Righteous\
Thanks for your patience. Had to do some hunting to find the equivalent folder on Steam Deck. GameLogFull.txt Player.log
Can you disable/temporarily uninstall BubbleBuffs and see if it still occurs?
It does still occur. I tried dropping both scalable cantrips and enable achievements as well, but one of them is preventing me from loading save files if it's not present - haven't determined which one yet.
Scaling Cantrips creates a dependency; enable achievements should be unnecessary if you turn on the toggle in ToyBox?
Can you send your logs again without BubbleBuffs after triggering the bug?
Here you are - logs after both Bubblebuffs and Enable Achievements have been chucked in the toilet. GameLogFull (1).txt Player (1).log
Okay so I identified the issue. ToyBox has some problems with Controllers. Specifically the UI scene is different when you play with a Controller vs when you play with M+KB. I'll try and see if I can fix it in time. Thanks for reporting
Thank you!
Facing this issue as well with an Xbox controller on the latest version of the game (2.1.5r) and toybox (1.5.6), if any of that information helps. Thank you for looking into this!
I encountered this too, specifically the issue with the map.
I wonder, what specifically interferes with it? Depending on how fundamental it is to the other features, perhaps a temporary workaround would be to feature switch whatever needs to interact with that scene? As someone who hasn't looked too closely at the code, seems like most of the mod is confined to the UMM window unless enabled as a separate setting.
As an aside to anyone else who has the issue, the broken map can be closed with the View button (the one with the squares next to the dpad). No need to switch to a different menu as described in the original post.
I wonder, what specifically interferes with it? Depending on how fundamental it is to the other features, perhaps a temporary workaround would be to feature switch whatever needs to interact with that scene? As someone who hasn't looked too closely at the code, seems like most of the mod is confined to the UMM window unless enabled as a separate setting.
@evandixon short explanation:
Was a solution to this ever found? Having the same problem atm
Was a solution to this ever found? Having the same problem atm
You can somehow force the game on SteamDeck to start in Keyboard mode (at least I've heard somebody do that). Doing so mean, that, while you can't use a controller, ToyBox should run.
Otherwise, the mod needs a significant rewrite which none of the Contributor currently have the time for.
Okay, appreciate the info
I have the same problem too even though I have no toy box related feature enabled. It's very annoying and game breaking
I'm starting to take a look. Commenting out all of MonkeyPatchin/EnhancedUI/LocalMap.cs plus the parts of MonkeyPatchin/BagOfTricks/CameraWrath.cs/CameraPatches.CameraRigPatch.TickScroll that reference it is enough to fix the map, though idk what I broke by doing that. I'll spend some more time playing with this, but hopefully this helps narrow it down if I end up forgetting about this and do nothing for months again.
[Update] I narrowed it down to LocalMapPatches.SetDrawResult, starting at "// Now ToyBox wants to rock your world. We grab various transforms "
[Update 2] A simple try/catch is good enough to get the map working again. The underlying cause is that UIHelpers tries finding PCView transforms without checking for nulls
Thanks to @evandixon the ingame map should work in the next Wrath Release (1.5.10 I'd guess?). I'll leave this open since it encompasses complete console support (which still isn't something we'll actively pursue), but the issue of the creator should be resolved with this?
Thanks to @evandixon the ingame map should work in the next Wrath Release (1.5.10 I'd guess?). I'll leave this open since it encompasses complete console support (which still isn't something we'll actively pursue), but the issue of the creator should be resolved with this?
Isn't the next patch months away? Is it possible to make it work for this release?
@tpkee I was talking about the next ToyBox update. I already released that ok the official discord (mod-updates channel). I don't know when Narria will publish it on Nexus.
I see, thank you!
Description of the bug
I am able to open up Toybox, verifying that it works, and continue playing - with an additional complication. I can no longer use the in-game map. There are no longer any icons, including for NPCS or exits, and I cannot click on it to move around. It also cannot be closed by pressing B any longer - instead requiring me to use trigger to open up a different screen (Inventory, Journal, etc) which can then by closed by B normally.
Steps To Reproduce
Open map using specific key, or via Right Trigger -> Map.
Expected Behavior
Map would have normal functionality.
Log Files
No response
Save File
No response
Screenshots
No response
Settings
No response
Toybox Version
Most Recent Update (1.5.5a)
Operating System
Steam Deck - Linux
What game are you using Toybox on?
Pathfinder Wrath of the Righteous
Game Version
2.1.4w
Anything else?
This relates to the Hardcoded PCView paths in the game object hierarchy and the patches we do on PCView classes. We need to decide for each of those (~400) case by case on how to handle them to allow for Console (Controller + SteamDeck) support.