[x] test and probably update our webvr stuff to work with the new webXR standard #1833
[ ] Arraystore - allows feedback of arrays and their state. Really cool but would require a lot of ops like mathArray to work on a trigger as order of execution is everything with this kind of system. Old patch showing a working example
[x] patch settings - restore old versions. It;d be great to have like 3 auto saves that cycle from say every 2 hours and an option to click a button and make a manual restore version point. Using one patch and having all assets available would make larger projects much easier to manage
[ ] textureprojection allow projection of normals/ other maps onto geometry
[ ] multi selection of ops that have gizmos allows a single gizmo to be used to adjust their position
[ ] multi select of same ops allows adjustment of their unconnected port parameters at the same time
[x] create Trigger send/receive pair from selected cable
[ ] Blendmode NONE - by default for meshes?
[x] pop out renderer window, popout parameter panel
[ ] audio buffer player has loop count output
[ ] audiobuffer player has playhead location output in samples/ms
[ ] timeline issues sorted aka bugged by me (setting length, looping, playback on load issue)
[x] texture preview is a fixed size - not a % of a texture, so preview would always be the same size regardless of texture res
[ ] ao shader without imagecompose / some way to easily shade top/bottom parts of 3d model (look into how this is done..prob uv space or something)
[x] have an option in OrbitControls to set the current view settings as the defaults (so you adjust the view in the preview and just set it as the defaults for the orbit controls)
[ ] safe tesselate op with dropdown and toggle for custom values perhaps - i keep crashing unsaved patches
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