cables-gl / cables

cables is a tool for creating beautiful interactive content
https://cables.gl
MIT License
333 stars 13 forks source link

Release Blogpost/social media graphics #2774

Closed tastez closed 2 years ago

tastez commented 2 years ago

skinning stuff?

steam0r commented 2 years ago

issues closed since last release:

https://github.com/pandrr/cables/issues?q=is%3Aissue+closed%3A%3E2021-09-21T12%3A00%3A00+

changelog:

https://github.com/pandrr/cables/issues/990

major topics:

steam0r commented 2 years ago

made with cables / projects:

steam0r commented 2 years ago

manual backups

If you find yourself in a situation where you want to change something big in your patch and you fear that stuff will break (which it will, right?), you can now create a quick backup of the current patch to get back to.

Bildschirmfoto 2021-11-26 um 17 25 37

Also helpful to compare what has changed and which exakt binge-cabling session broke your patch. Be aware though that you should not edit and save backups, this will set your patch back to that state...then again, that might exactly be why you went back to that version in the first place, right?

steam0r commented 2 years ago

playbutton

we updated the documentation on when and how and where you are allowed to play audio in browsers. since there have been questions about this quite a lot, we thought we'd put it here: https://cables.gl/docs/faq/audio_browsers/audio_browsers

for even more convenience Ops.WebAudio.Output now displays a small speaker icon in the bottom right corner of your patch to provide the "user interaction" that is needed to start playback. If it's already allowed to play, it will not show. sweet!

steam0r commented 2 years ago

intro

another release, quite quickly after the one in september (https://blog.cables.gl/2021/09/20/release-september-2021/) but still a massive one. you can see what working on almost 250 issues does on the official changelog (https://cables.gl/changelog), as always.

worth mentioning in this release are definitely some pretty nifty new features in the ui of the editor, like grouping ops into areas or having small visualizations directly next to your ops. but more on that in a few seconds...

the gltf support in cables got a big update as well with support for skinning and bones and a bit of performance optimizing if you are working with draco compression. time to fire up blender!

we also worked on updating documentation, adding a few more "tips" to the "did you know"-panel. did you know that exists and you can turn it back on in editor settings?

steam0r commented 2 years ago

nodevember

with november almost behind us it might be worth taking a look at all the patches that participated in our small challenge to take part in #nodevember, check them out here (https://cables.gl/tag/nodevember). massive thank you to everyone who participated, prepare for swag!

steam0r commented 2 years ago

closing

apart from us working on cables, some people found the time to do amazing stuff with even the last version of it. check out some projects that were "made with cables":

https://www.nma-vitznau.ch/en/ https://cables.gl/p/616d636bb8a9a95ab2d05ab9

soo...that's that...have fun diving into everything delivered. join us on discord for praise and questions. thanks to everyone providing feedback, bugreports, bugfixes and mental support. appreciated! happy patching!

cheers, the cables

tastez commented 2 years ago

thank you for starting the text!

steam0r commented 2 years ago

media recorder

we introduced a new way of recording your patches to video. by using the fairly new Mediarecorder API (https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder) you are now able to easily record videos of your project from within the editor. use the new MediaRecorder op (https://cables.gl/op/Ops.Dev.MediaRecorder) and try different browsers for different supported videocodes...and also audio-support! sharing your work has never been easier!

pandrr commented 2 years ago

strichwortartig: