Closed tastez closed 2 years ago
issues closed since last release:
https://github.com/pandrr/cables/issues?q=is%3Aissue+closed%3A%3E2021-09-21T12%3A00%3A00+
changelog:
https://github.com/pandrr/cables/issues/990
major topics:
made with cables / projects:
If you find yourself in a situation where you want to change something big in your patch and you fear that stuff will break (which it will, right?), you can now create a quick backup of the current patch to get back to.
Also helpful to compare what has changed and which exakt binge-cabling session broke your patch. Be aware though that you should not edit and save backups, this will set your patch back to that state...then again, that might exactly be why you went back to that version in the first place, right?
we updated the documentation on when and how and where you are allowed to play audio in browsers. since there have been questions about this quite a lot, we thought we'd put it here: https://cables.gl/docs/faq/audio_browsers/audio_browsers
for even more convenience Ops.WebAudio.Output now displays a small speaker icon in the bottom right corner of your patch to provide the "user interaction" that is needed to start playback. If it's already allowed to play, it will not show. sweet!
another release, quite quickly after the one in september (https://blog.cables.gl/2021/09/20/release-september-2021/) but still a massive one. you can see what working on almost 250 issues does on the official changelog (https://cables.gl/changelog), as always.
worth mentioning in this release are definitely some pretty nifty new features in the ui of the editor, like grouping ops into areas or having small visualizations directly next to your ops. but more on that in a few seconds...
the gltf support in cables got a big update as well with support for skinning and bones and a bit of performance optimizing if you are working with draco compression. time to fire up blender!
we also worked on updating documentation, adding a few more "tips" to the "did you know"-panel. did you know that exists and you can turn it back on in editor settings?
with november almost behind us it might be worth taking a look at all the patches that participated in our small challenge to take part in #nodevember, check them out here (https://cables.gl/tag/nodevember). massive thank you to everyone who participated, prepare for swag!
apart from us working on cables, some people found the time to do amazing stuff with even the last version of it. check out some projects that were "made with cables":
https://www.nma-vitznau.ch/en/ https://cables.gl/p/616d636bb8a9a95ab2d05ab9
soo...that's that...have fun diving into everything delivered. join us on discord for praise and questions. thanks to everyone providing feedback, bugreports, bugfixes and mental support. appreciated! happy patching!
cheers, the cables
thank you for starting the text!
we introduced a new way of recording your patches to video. by using the fairly new Mediarecorder API (https://developer.mozilla.org/en-US/docs/Web/API/MediaRecorder) you are now able to easily record videos of your project from within the editor. use the new MediaRecorder op (https://cables.gl/op/Ops.Dev.MediaRecorder) and try different browsers for different supported videocodes...and also audio-support! sharing your work has never been easier!
strichwortartig:
bones /skinning - gltf scene now can render skinned meshes animated by bones. e.g. you can now create a t-pose skin of a person and throw it into mixamo service and easily animate that person running/fighting or dancing. cables will now automatically replay those animations.
pixeldiff - THE tool for feedback effects, calculate differences between pixels, those can be used with imagedisplacement to create self modifying feedback effect
ui area - create areas in the patchfield, so later you know which ops belong to each other. its an easy way to group ops together. you can then easily move all those ops around by dragging the area title.
ui viznumber/vizString - display numbers and strings directly in the patchfield
ui vizgraph - display numbers as curves, compare multiple numbers with each other and see how the graphs relate to each other
ui vizgraph - visualize textures in the patchfield so you directly see what they look like, super handy if you dont always have them rendered out on your canvas.
ui general: tons of little bugfixes/improvements/qol changed etc.
tips: see this for tons of new useful hints: https://cables.gl/docs/0_howtouse/ui_walkthrough/ui_walkthrough
skinning stuff?