Closed romina-pankoke closed 8 months ago
"working together with cables user Topa for the integration of spatial audio" is wrong :)
@pandrr NEW Version:
This is a recording from our December 2023 cables.gl meetup, where our dear friend and cables user anticore talks about his journey in creating the demo "Ninja de Gaia”, which secured third place at the Inércia 2023 demo party in Portugal. Watch anticore explain how he used cables.gl to create visually striking scenes, also diving into some of the practical aspects of demo creation, such as asset management, scene building, and the efficient use of resources to optimize performance.
What’s inside: 0:53 - Introduction to the "Ninja de Gaia” demo 5:44 - Demo patch breakdown and techniques 9:02 - Scene-by-scene analysis and development insights 14:07 - Discussing the use of iridescence and particle systems 20:07 - Screen space reflections and performance considerations 26:05 - Custom op 'time sync' and its application in demos 31:21 - Creative use of particles and text in the final scene 34:03 - Discussion on demo reception and development process 38:22 - Q&A session with Anticore
Don't forget to join our community on Discord and check out our forums for more insights and discussions! Official cables.gl Discord: https://discordapp.com/invite/AGTarWv Forums and Discussions: https://github.com/cables-gl/cables_d... New to cables.gl? Check out other videos on our channel and start creating your own webgl projects for free - https://cables.gl
Title Inércia 2023 - creating a demo with cables.gl
Video Description
In this recording from our December 2023 cables.gl meetup, our dear friend and cables user anticore talks about his journey in creating the demo "Ninja de Gaia”, which secured third place at the Inércia 2023 demo party in Portugal. Watch anticore explain how he used cables.gl to create visually striking scenes, working together with cables user Topa for the integration of spatial audio. The video also dives into some of the practical aspects of demo creation, such as asset management, scene building, and the efficient use of resources to optimize performance.
What’s inside: 0:53 - Introduction to the "Ninja de Gaia” demo 5:44 - Demo patch breakdown and techniques 9:02 - Scene-by-scene analysis and development insights 14:07 - Discussing the use of iridescence and particle systems 20:07 - Screen space reflections and performance considerations 26:05 - Custom op 'time sync' and its application in demos 31:21 - Creative use of particles and text in the final scene 34:03 - Discussion on demo reception and development process 38:22 - Q&A session with Anticore
See anticore’s cables.gl work here: https://cables.gl/user/anticore More about Inércia 2023: https://www.demoparty.net/inercia/inercia-2023
Don't forget to join our community on Discord and check out our forums for more insights and discussions! Official cables.gl Discord: https://discordapp.com/invite/AGTarWv Forums and Discussions: https://github.com/cables-gl/cables_d... New to cables.gl? Check out other videos on our channel and start creating your own webgl projects for free - https://cables.gl