When a user goes to the Op reference page they see all ops grouped together by namespace.
This means that a lot of ops with a different purpose get grouped together.
We can use Collections to easily and dynamically separate them into more logical groups which makes them easier to find and organise.
Example of structure:
Ops.Namespace - Shows ALL ops from that namespace under the following collections
Collections: Clicking a collection only shows the ops belonging to that collection.
Collection 1 - Collection 2 - Collection 3 - Collection 4
ALL OPS HERE like in the normal op reference page
This should also be reflected when pressing escape to look for an op in the patch view.
Right now the menu on the left doesn't change and is barely used.
Example:
When a user goes to the Op reference page they see all ops grouped together by namespace. This means that a lot of ops with a different purpose get grouped together. We can use Collections to easily and dynamically separate them into more logical groups which makes them easier to find and organise.
Example of structure: Ops.Namespace - Shows ALL ops from that namespace under the following collections Collections: Clicking a collection only shows the ops belonging to that collection. Collection 1 - Collection 2 - Collection 3 - Collection 4 ALL OPS HERE like in the normal op reference page
This should also be reflected when pressing escape to look for an op in the patch view. Right now the menu on the left doesn't change and is barely used. Example:
If the user clicks Array Math they then see in the menu on the left
They now only see the Array math collection. Clicking Array goes up one level and shows All array ops , clicking Cables then shows all collections.
1st draft for collections :
Ops.Anim - Show all ops Collections: Random - Time - Waveforms - ArrayPath - ArrayTranslate (These two are also in Ops.Gl.Matrix)
Ops.Array Collections: PointField - Random Conversion - Math - Sort - Vectors - Spline - Subdivide - Merge/weave/join - Compare - Interpolate - Iterator - Pack/Unpack
Ops.Device.Midi Collections: Midi device - Conversion - Clock
Ops.Gl Collections: Canvas - Color - Normals - Depth - Model Matrix - View Matrix - Interactive - Fonts/Text - Mesh instancer - Random - Texture
Ops.Gl.Matrix Collections: Camera - Transform - scale - Interpolate - Conversion - ArrayPath - ArrayTranslate
Ops.Gl.Shader Collections: Materials - Normals - Picker - Conversion
Ops.Gl.ShaderEffects Collections: Scale- Deform - Color - Noise
Ops.Gl.TextureEffects Collections: Composition - Generators - Post processing - Noise - Gradients - Shapes - Text - Images - Colors - Depth - Textures (Could include Ops.Gl.textures here ??)
Ops.Html Collections: HTML - CSS - DIV - Cursor/Mouse - Fonts - Class - Even (add Ops.Html.Event here ??)
Stopping here for now