Closed 60-hz closed 6 months ago
they are not iterated they are all drawn with one drawcall.
Oh yeah thanks, it makes sense for MeshInstancer. But ArraySpray could allows indexes at least? I didn't find an easy way to make different text name for every particles with current implementation without writing a special Op yet.
arrayspray always outputs the same number of particles
Ok, using it with the fixed version of ArrayTranslate is very easy now.
Would be super handy to get instance Index number as output for MeshInstancer, ArraySpray, and AmmoEmitter like repeat do, for all iterations processes.