Open TobyKLight opened 2 months ago
This bug would also be a lot easier to clean up if there was a 'Replace Op' function.
Workaround: There is a replace op function! You can find it command palette (ctrl P) and search 'replace'. Note you need the full name of the op 'op.blabla.opname'
the initial bug is fixed on dev.cables.gl, cloning your example patch now results in T_I in both places.
thanks for providing this simple example, helped a lot in reproducing this!
as i guess your actual scenarios are more complex, i would be happy if you could give this another testrun...i tested a few scenarios, but you never know...thanks!
Ok finally got around to trying it on a complex patch on dev. Indeed seems to be fixed, thankyou
this is now on cables.gl!
Describe the bug On cloning a patch some subpatch ops are made into new copies appended with a number. Hence breaking intended reuse of code. Now if you change one not all copies will change. In my main dev patch this is distributing up to 5 new copies of an op around the place.
The correct T_I op
The mysterious T_I2 created when the patch was cloned.
How To Reproduce
In case that doesn't work here is one I cloned earlier https://cables.gl/edit/nciDso
Platform