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RandomAnim stops working after rerouting unrelated ops #864

Open esperanc opened 2 months ago

esperanc commented 2 months ago

Link to simple, reproducible example patch https://cables.gl/edit/RuVzQo

Describe the bug RandomAnim op does not loop anymore if you connect a Timer op to some inputs of a RandomCluster op. Note the two screenshots below. In the first, the RandomAnim op is working ok. In the next, where the Timer output was rewired to the Rotate Z input of the RandomCluster op, RandomAnim stops. Screenshot 2024-09-20 at 09 43 53 Screenshot 2024-09-20 at 09 46 22

How To Reproduce

  1. Open the example patch
  2. Move Timer output to Rotate Z input of the RandomCluster op

Platform

Dev Tools Nothing useful there

pandrr commented 1 month ago

thanks for the report.

new version on dev.cables.gl without seeding, which was not working anyhow but was also confused by other ops changing seed....

steam0r commented 3 weeks ago

this is now on cables.gl!