Open PaperTriangle opened 6 years ago
Making all parts and adornments stats data-driven would make this mod much more configurable. Thinking of adding this mod to a pack with Better with Mods pack, but the hardcoded durability is preventing me from doing it.
And a datadriven model could be expanded with attributes, like acceptsAdornments (acceptsAdornments="all", acceptsAdornments="none", acceptsAdornments="diamond, emerald", etc.) or acceptsHandles for different head materials. Something that in a hardcoded approach wouldn't be feasible.
I'm building a modpack for a private server and am finding the durability multipliers of some adornments to be way too high for the setting. Also the statistics of the cooper tools I'm using are different, and a way to modify the pre-existing values would be nice, either through configs or an api option.