cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
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Setup target blendshapes to compensate for doubling of skeleton changes #117

Closed Graebl closed 2 weeks ago

Graebl commented 1 month ago

POC in skeleton_targets on target skelfree_targets/lowerlegs_height_incr blendshape in human_base_skelfree.usda

Blendshape now deforms with the effects of the corresponding skeletal deformation removed. Skeletal deformation has been written to the disk as lowerlegs_height_incr.skeltarget, a json file describing the transforms.

Reintroducing the skeletal deformation while the targets are being applied could take several routes:

Considerations: