cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
19 stars 1 forks source link

Why aren't floatdrags as responsive as those in omni.ui_doc? #14

Closed grebz-dev closed 1 year ago

grebz-dev commented 2 years ago

Double-click timing must be very precise compared to that in the documentation/examples

grebz-dev commented 2 years ago

Seems fine now

cadop commented 2 years ago

randomly?

grebz-dev commented 2 years ago

Yep

grebz-dev commented 2 years ago

Well no maybe not...

grebz-dev commented 2 years ago

I think this is one for NVIDIA. Consulting the Omni.UI docs shows that my floatdrags and theirs are identical afaik.

grebz-dev commented 2 years ago

How should I indicate that a problem is outside of my scope? I don't have an "on hold" label available to me.

grebz-dev commented 1 year ago

Float drag sensitivity seems more uniform in a recent Omniverse update