Closed grebz-dev closed 1 year ago
Seems fine now
randomly?
Yep
Well no maybe not...
I think this is one for NVIDIA. Consulting the Omni.UI docs shows that my floatdrags and theirs are identical afaik.
How should I indicate that a problem is outside of my scope? I don't have an "on hold" label available to me.
Float drag sensitivity seems more uniform in a recent Omniverse update
Double-click timing must be very precise compared to that in the documentation/examples