cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
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Mesh breaks when updating skeleton #44

Closed cadop closed 1 year ago

cadop commented 1 year ago

We have tried changing from Creating attributes to Getting and Set() when the already exist on this branch https://github.com/cadop/ov_makehuman/tree/mesh-fix but continued to have issues.

Currently we modified the code to delete the mesh and rebuild the skeleton at the end of the process, which is working enough for demos. However, this stops someone from:

Our latest updates on main are from the mesh-fix branch, with some modifications to only build skeleton at the end.

We are not sure what is causing the mesh to break, but rebuilding the skeleton each time we update the mesh is problematic and takes too long for a good user experience. The current slow processing is also on the makehuman side, so updates to USD being faster won't help us.

cadop commented 1 year ago

Current temporary fix is to have a button that only assigns character skeleton at the end of creation.

grebz-dev commented 1 year ago

Resolved with update to Omniverse Create