Currently we modified the code to delete the mesh and rebuild the skeleton at the end of the process, which is working enough for demos. However, this stops someone from:
editing their human after making it
switching rigs
posing character while editing
Our latest updates on main are from the mesh-fix branch, with some modifications to only build skeleton at the end.
We are not sure what is causing the mesh to break, but rebuilding the skeleton each time we update the mesh is problematic and takes too long for a good user experience. The current slow processing is also on the makehuman side, so updates to USD being faster won't help us.
We have tried changing from Creating attributes to Getting and
Set()
when the already exist on this branch https://github.com/cadop/ov_makehuman/tree/mesh-fix but continued to have issues.Currently we modified the code to delete the mesh and rebuild the skeleton at the end of the process, which is working enough for demos. However, this stops someone from:
Our latest updates on
main
are from themesh-fix
branch, with some modifications to only build skeleton at the end.We are not sure what is causing the mesh to break, but rebuilding the skeleton each time we update the mesh is problematic and takes too long for a good user experience. The current slow processing is also on the makehuman side, so updates to USD being faster won't help us.