Open cadop opened 1 year ago
For clothing we want to keep the underlying mesh, but other proxies require the mesh below to be culled. Should have a user selection/option for proxies that enable this.
Currently, this means that we need to monitor proxy prims for deletion as to add skin back underneath
For clothing we want to keep the underlying mesh, but other proxies require the mesh below to be culled. Should have a user selection/option for proxies that enable this.