cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
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Some proxies should make mesh hidden #50

Open cadop opened 1 year ago

cadop commented 1 year ago

For clothing we want to keep the underlying mesh, but other proxies require the mesh below to be culled. Should have a user selection/option for proxies that enable this.

grebz-dev commented 1 year ago

Currently, this means that we need to monitor proxy prims for deletion as to add skin back underneath