cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
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Selecting elements of human prims should reference their human #71

Closed grebz-dev closed 1 year ago

grebz-dev commented 1 year ago

Eg. selecting a human's mesh should allow a user to modify the corresponding human

grebz-dev commented 1 year ago

@cadop Do we actually want this behavior?

cadop commented 1 year ago

Yes, prim hierarchy should be respected. If a hat is deleted, it should propagate. selecting a prim is because selecting a character in the scene won't select the main prim but instead a sub-prim. having users click back and forth is unncessary. If they click the hat in the scene, the human generator should recognize which human it is