Closed grebz-dev closed 1 year ago
@cadop Do we actually want this behavior?
Yes, prim hierarchy should be respected. If a hat is deleted, it should propagate. selecting a prim is because selecting a character in the scene won't select the main prim but instead a sub-prim. having users click back and forth is unncessary. If they click the hat in the scene, the human generator should recognize which human it is
Eg. selecting a human's mesh should allow a user to modify the corresponding human