cadop / HumanGenerator

A free and open source human generator integrated inside Nvidia Omniverse
GNU Affero General Public License v3.0
18 stars 1 forks source link

Handling proxies as prims #80

Closed Graebl closed 1 year ago

Graebl commented 1 year ago

Removes proxy list from UI. Proxy data is stored in mesh prims corresponding to proxies. Deleting a mesh prim means its proxy data is no longer tracked. Much more intuitive.

Proxies which only allow one at a time like types "hair", "eyes", etc) replace existing ones when added. Proxy types "clothes" and "proxymeshes" are unrestricted.