Removes proxy list from UI. Proxy data is stored in mesh prims corresponding to proxies. Deleting a mesh prim means its proxy data is no longer tracked. Much more intuitive.
Proxies which only allow one at a time like types "hair", "eyes", etc) replace existing ones when added. Proxy types "clothes" and "proxymeshes" are unrestricted.
Removes proxy list from UI. Proxy data is stored in mesh prims corresponding to proxies. Deleting a mesh prim means its proxy data is no longer tracked. Much more intuitive.
Proxies which only allow one at a time like types "hair", "eyes", etc) replace existing ones when added. Proxy types "clothes" and "proxymeshes" are unrestricted.