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Mutagen forces superpowers to manifest #50

Closed cael-IssuesImporter closed 11 years ago

cael-IssuesImporter commented 11 years ago

Original author: JonRiker...@gmail.com (November 28, 2010 06:38:28)

What steps will reproduce the problem?

  1. Create DNA that allows all the superpowers to have the chance to manifest.
  2. Inject yourself with the DNA.
  3. Inject yourself with some Unstable Mutagen.

What is the expected output? What do you see instead? Expected: Randomly mutate with the usual random mutations.

Results: The powers are forced to manifest in addition to the random mutations.

What version of the product are you using? On what operating system? Current server version as of 1:35 AM EST on November 28, 2010. Windows Vista SP2

Please provide any additional information below. From what I have seen, this is the cause of all the people on the station recently with every superpower manifested. A few times they have done it to my character with the results stated.

Original issue: http://code.google.com/p/tgstation13/issues/detail?id=61

cael-IssuesImporter commented 11 years ago

From mori...@gmail.com on November 28, 2010 18:09:30 Figured out the problem: Normal injectors and the DNA machine have only a percent chance of manifesting the superpowers when they check to see if the target has any mutations after changing their DNA (with a 15-30% chance of each power manifesting). Unstable Mutagen and the Admin-spawn injectors have a 100% when it does that check.

Unstable mutagen now is down to the 15-30% each life tick. Still better then nothing.