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caewok
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fvtt-token-visibility
Advanced token visibility rules for Foundry VTT
MIT License
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Tiles and vision/cover
#41
gurgugnao
closed
9 months ago
3
Unexpected error when selecting token with vision enabled
#40
T-Whiz
closed
1 year ago
1
[BUG] Interaction between Alternative Token vision and Monk's Combat Details' "Show Start Token" setting: Soundwave overlay effect is applied to current combatant
#39
MS-PBS
closed
7 months ago
1
Token (half) cover considerations
#38
T-Whiz
closed
1 year ago
1
Length null error
#37
caewok
closed
1 year ago
4
[PF2e] 0.4.2 Token not providing cover
#36
jocolamarco
closed
1 year ago
4
how to ignore cover with sharpshooter and spell sniper?
#35
ctbritt
closed
1 year ago
1
Canvas freeze with Alternative Token Visibility & Elevated Vision
#34
ElroTheOnk
closed
1 year ago
3
Error with 0.40 update
#33
gurgugnao
closed
1 year ago
3
Levels LoS overwrites ATV LoS with "Points on token" algorithm
#32
gurgugnao
closed
9 months ago
3
DFreds Convenient Effects and High/Total Cover
#31
gurgugnao
closed
1 year ago
3
Tokens give full cover with 3D algorithm
#30
gurgugnao
closed
1 year ago
3
Fix PV compatibility
#29
dev7355608
closed
1 year ago
1
Still Canvas Crash on selecting Tokens ....
#28
R0TEAM
closed
1 year ago
1
Area and Are3d cover calcs say no cover even when target blocked by another token
#27
ctbritt
closed
1 year ago
4
Dfred's Cover effects being applied for each attack, not just once per attacker.
#26
ctbritt
closed
1 year ago
1
Points algorithm not correctly handling terrain walls
#25
caewok
closed
1 year ago
1
Area2d algorithm not dealing with Terrain walls correctly
#24
caewok
closed
1 year ago
1
Unexpected interaction with Force Client Settings and DF Settings Clarity
#23
weepingminotaur
closed
1 year ago
2
Consider not relying on `flags?.levels?.noCollision` and instead add a config setting for tiles to block vision
#22
caewok
closed
9 months ago
1
Don't rely on Wall Height flags to set placeables elevation properties
#21
caewok
closed
9 months ago
0
Pull out geometry code to submodule
#20
caewok
closed
1 year ago
1
Levels 3.5.7 compatibility
#19
caewok
closed
1 year ago
1
Area2d compatibility with PV: use non-restricted LOS?
#18
caewok
closed
1 year ago
1
Consider overriding `VisionSource.prototype._createPolygon` for compatibility with PV
#17
caewok
closed
1 year ago
1
Elevate `Lightsource.prototype.testVisibility` points
#16
caewok
closed
1 year ago
1
Catch if `_testLOS` has range <= 0
#15
caewok
closed
1 year ago
1
Issue calculating LOS using points / corners
#14
caewok
closed
9 months ago
2
With new version of Levels, all tokens are not visible while a token is selected
#13
Zamrod
closed
1 year ago
2
Conflict with DFred’s Convenient Effects
#12
ctbritt
closed
1 year ago
2
When Simbul's cover calculator is active errors are thrown
#11
Zamrod
closed
1 year ago
1
Error when selecting multiple tokens
#10
Zamrod
closed
1 year ago
2
Perfect Vision's limited sight radius not respected
#9
caewok
closed
1 year ago
1
[Feature Request] Add support for midi flags for spellSniper and sharpShooter
#8
pgervais70
closed
1 year ago
1
Alt Token Visibility Changed message displays even after clicking checkmark
#7
weepingminotaur
closed
1 year ago
1
Token movement is extremely choppy
#6
Zamrod
closed
1 year ago
1
Wall hight dont work properly ...
#5
R0TEAM
closed
1 year ago
3
Still tokens out of LOS visible
#4
R0TEAM
closed
1 year ago
14
Feature: Add means to detect sharpshooter, etc. when calculating cover
#3
caewok
closed
1 year ago
1
Feature: Add setting to count live, prone, or dead tokens as cover
#2
caewok
closed
1 year ago
1
Area vision not working when area == 0
#1
caewok
closed
1 year ago
1
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