Open felixjones opened 7 years ago
1) BG Color (rgba) // Background color 2) FG Color (rgba) // Foreground color 3) Default Zoom // How much of the minimap is shown? like how zoomed in is it by default 4) Display Width // width of the minimap on screen 5) Display Height // height of the minimap on screen
Perhaps more soon, but this is what I can think of so far
Zoom should be based on how many "world units" are visible around the player. So zoom x1 should only show 1 tile on the minimap (zoomed all the way in). This is basically a "scale", rather than a "zoom", but we can call it "Zoom" to help game developers understand what it does.
If the Display Width/Height is not a 1:1 aspect ratio, perhaps the Zoom should be based on the shortest side. So if width is 2, height is 1, then zoom x1 would show 2x1 world units around the player.
I think Window decorations would be great, so I think parameters for these would be:
When these are used, the BG Color/FG Color would tint them with a multiply blend.
Yes that sounds amazing
Display Width/Height (or Window Width/Height) should be called "Default Window Width" and "Default Window Height" as these settings could be changed during game-play.
What parameters are available to be configured from the MV editor?
I think every plugin should have a "Disable" boolean parameter so it can start off disabled.