Open MrMars5555 opened 3 years ago
This one is a bit more complicated - the issue is that:
A: Players don't typically have permission to edit, even through module scripts, enemy tokens/values. There's a workaround, but it requires the GM to approve each edit, which is unfeasible.
B: There are a lot of things that can change whether or not something gets hit (defensive moves like Detect, spending AP to increase the result of a roll, expending charges of Double Team, other pokemon or trainers intercepting for attacks on other targets, etc.), so it usually falls upon the person controlling the target (or the GM, depending on group preference), and thus the one who should click the apply damage button, so it wouldn't really save a click, and might result in a lot more clicks from having to undo things often.
Selecting a token and then a target brings up details about the interaction such as move effectiveness. Since they are already targeted, could the apply damage buttons do the damage to the targeted token rather than the selected one to save a click?