Closed GoogleCodeExporter closed 9 years ago
Thanks for the report.
I've noticed this bug as well and worked on it before,
so far to no avail though..
Original comment by ramapcsx2
on 7 Aug 2011 at 12:14
Zerogs 0.97.7 plugin i had flicker on into screens only none at all in the game.
Original comment by P7e7...@gmail.com
on 4 Mar 2012 at 9:59
Yeah, me too.
I decided to check and see if anything has changed since I made this issue and
things are still the same.
I'm currently using PCSX2 R5109 GSDX R5113. Hardware mode still flickers
everywhere while software mode only flickers in game (movies don't flicker).
Original comment by knuckles...@gmail.com
on 4 Mar 2012 at 5:03
Might've found out part of the problem. It might be because of the framebuffer.
In the game's built in debugger, you can turn "Multi Mode" on/off. By default
it's off. But when you turn it on, the flickering issue goes away.
Check it out in this video @ 5:43.
http://youtu.be/65Dx36MxLJk
You can get the code from that video. To get to that option, press Start or
Select (can't remember which) on the second controller then navigate to
Framebuffer. You can turn it on and off by using either left/right or x or o,
can't remember either, heh. But you can figure it out. The Grandia games have
nice debuggers that basically give you complete control over the game's
resources. So I hope that this helps you out.
Original comment by knuckles...@gmail.com
on 13 Mar 2012 at 2:06
My, that can actually tell where to look at to fix this. =O
Now to figure out what that Multi mode is all about.
Original comment by KrossX3
on 13 Mar 2012 at 3:06
Awesome find!
Original comment by ramapcsx2
on 13 Mar 2012 at 2:54
Here's the .pnach for NTSC-U. Don't forget to enable cheats.
Original comment by ramapcsx2
on 13 Mar 2012 at 3:30
Attachments:
Can you post a gs dump, before and after the multi mode is changed please?
Maybe with that it can be seen what registers change to follow them.
Original comment by KrossX3
on 13 Mar 2012 at 6:16
Sure, here you go.
http://www.mediafire.com/?x3b5dwp52u34ros,u8e8rcohn6himc9
Hope this helps. Good luck!
Original comment by knuckles...@gmail.com
on 13 Mar 2012 at 6:38
Tested R5129 and I can confirm that it fixes the flickering! As I said, the
Game Arts video and the opening logo are still flickering but that can fixed
with software mode.
Great job! :)
Original comment by knuckles...@gmail.com
on 15 Mar 2012 at 1:31
Just wanted to pop in and say that the videos in this game still flicker as of
r5265. It's no big deal though as changing the interlacing options can get it
to stop, but it'll dim the video a bit.
Should this be considered fixed yet?
Original comment by knuckles...@gmail.com
on 3 Jun 2012 at 4:23
Yeah, this is fixed. The video flicker is somewhat more generic and surely
tracked elsewhere.
Original comment by ramapcsx2
on 3 Jun 2012 at 11:52
Original issue reported on code.google.com by
knuckles...@gmail.com
on 6 Aug 2011 at 2:14