Open GoogleCodeExporter opened 9 years ago
Sorry, I meant r4962
Original comment by n_hyd...@comcast.net
on 4 Dec 2011 at 4:52
How are the graphics on this these days?
Original comment by refraction
on 5 Apr 2013 at 4:05
They seem to still suffer, at least in the first case the video gives:
https://dl.dropbox.com/u/1811521/ms2.jpg
using r5604, dx11 software mode. haven't tested the other situations from that
video.
Original comment by Wareya@gmail.com
on 5 Apr 2013 at 11:21
Thanks for the reply. Can you try all clamping modes for EE and VU and possibly
try most (if not all) the game fixes. XG Kick and EE Timing Fix are usually
good suspects to try.
Original comment by refraction
on 5 Apr 2013 at 11:27
Thanks to you too. I tried different each clamping mode (making sure to do
"full" and "extra + preserve sign" together once), and each game fix, and every
game fix at once, and just the two you mentioned alone -- nothing seemed to
change with the trashed lighting effect. Here's a screenshot with both bottom
clamping modes and both the mentioned game fixes at once just for completeness:
https://dl.dropbox.com/u/1811521/ms2_2.jpg
Original comment by Wareya@gmail.com
on 5 Apr 2013 at 11:34
ouch that looks worse :/ okay how about no clamping? lol
Original comment by refraction
on 5 Apr 2013 at 11:36
oh and try changing the rounding modes too, that may help.
Original comment by refraction
on 5 Apr 2013 at 11:36
It looks worse, but that's because it seems to change randomly with the camera
position. Different artifacts and depth and intensity.
Changing the VU rounding mode to anything other than "Chop/Zero", *and* setting
the VU clamping mode to either "Normal" or "None" seems to get rid of most of
the foreground trash ("None" seems to get rid of more), but the background
still flickers and flashes unreasonably (in phases?). Here's an edited
screenshot to show the flashing for comparison:
https://dl.dropbox.com/u/1811521/ms2_3.jpg
I'm not sure what the game does on real hardware, it would be useful for a
video to get dug up.
Original comment by Wareya@gmail.com
on 5 Apr 2013 at 11:44
okay so that clamping setup and Software mode on GSDX, how does it look?
this game is annoying ;p
Original comment by refraction
on 5 Apr 2013 at 11:52
Sorry for the confusion! I'm already using software mode in that screenshot, I
figured it was better in the first place accuracy wise.
Original comment by Wareya@gmail.com
on 5 Apr 2013 at 11:54
You thought right xD okay thanks for the assistance!
Original comment by refraction
on 5 Apr 2013 at 11:55
I managed to take a look at this. If you set your VU rounding to "Nearest" and
the Clamping to "None" it seems to sort the lighting problems out completely
for me!
Original comment by refraction
on 8 Apr 2013 at 10:17
Yep, that's right. There's still the flicker/flashing problems with fog,
though, which seems to get worse when the camera can see further in the
distance. I found a Let's Play of the game that seems to be done on real
hardware, so you can compare the screenshots from above to this:
http://www.youtube.com/watch?v=jeTvLTZ9bYc&t=7m30s
Original comment by Wareya@gmail.com
on 9 Apr 2013 at 1:58
I haven't played the game since I made that original video, so my save data is
in the same spot. I can confirm that not much has actually changed at all.
I switched the VU to Nearest and None and while it did help some of the
lighting at certain angles, particle effects are still violently bright and
huge. On top of that, but rooms that have lighting but you can't change the
camera, such as the Mayor's office, still suffer badly.
http://puu.sh/2ECQI/7aaca60f23.jpg
http://puu.sh/2ECR3/1a8960333c.jpg
http://puu.sh/2ECRD/62457259eb.jpg
http://puu.sh/2ECTA/3112ab0671.jpg
http://puu.sh/2ECTX/d67ac6f72c.jpg
http://puu.sh/2ECU1/66a47aa684.jpg
Original comment by nhyd...@gmail.com
on 21 Apr 2013 at 11:14
Anyone else found any fix for these? It's barely playable when the Lighting and
fogs comes up.
Original comment by EliteZSo...@gmail.com
on 28 Aug 2013 at 11:37
the fix explained by refraction on post #12 doesnt change anything for me ):
Original comment by penpal...@hotmail.com
on 6 Oct 2013 at 2:04
Make sure you are using a recent SVN build also.
Original comment by refraction
on 6 Oct 2013 at 2:05
it is possible it doesn't fix everything though. not sure what to suggest.
Original comment by refraction
on 6 Oct 2013 at 2:06
it is possible it doesn't fix everything though. not sure what to suggest.
Original comment by refraction
on 6 Oct 2013 at 2:06
I would like to say that even the PS3 slim (Non BC) shows this problem.
Original comment by woodpeck...@gmail.com
on 16 Nov 2013 at 6:37
So there's nothing we can do about it?
Original comment by Jack.Rec...@gmail.com
on 12 Dec 2013 at 12:30
Not currently
Original comment by refraction
on 12 Dec 2013 at 12:31
Original issue reported on code.google.com by
n_hyd...@comcast.net
on 4 Dec 2011 at 4:51