cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Timesplitters 3 - Artifects appear whilst shooting and Lights leek through Walls #1190

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)

last svn and last official beta.

2) What steps will reproduce the problem?
Go in-game

3) What exactly happens when you experience this issue (listing any console
errors or screen output you recieve)?

In Game whilst using weapons and shooting, artifects appear and it blocks what 
your shooting

Another issue, also with Timesplitters 1 and 2, Light Flares leek through the 
walls 

4) What version of PCSX2 are you using? On what operating system?
PCSX2 0.9.8 and the Latest SVN, windows 8 X64

Original issue reported on code.google.com by tho...@msn.com on 6 Dec 2011 at 12:42

GoogleCodeExporter commented 9 years ago
http://img641.imageshack.us/img641/3848/tspit.jpg

Here is Image with what I mean, The Light Flares leaking, weird Artifect on the 
screen, there is issue with the Fog too

Original comment by tho...@msn.com on 6 Dec 2011 at 1:09

GoogleCodeExporter commented 9 years ago
Hello, I'd like to report that I've also experienced this issue as well and 
have had no luck remedying it.

Original comment by computer...@gmail.com on 17 Dec 2011 at 4:13

GoogleCodeExporter commented 9 years ago
Does software rendering improve the situation?

Original comment by ramapcsx2 on 17 Dec 2011 at 3:38

GoogleCodeExporter commented 9 years ago
For me, software just makes it worse, not only that it becomes unplayable 
because of the low frame speed...

Original comment by computer...@gmail.com on 19 Dec 2011 at 1:59

GoogleCodeExporter commented 9 years ago
how is it running these days?

Original comment by refraction on 5 Apr 2013 at 4:08

GoogleCodeExporter commented 9 years ago
http://code.google.com/p/pcsx2/issues/detail?id=1058#c4 
apparently this issue is still here.

Original comment by refraction on 5 Apr 2013 at 4:29

GoogleCodeExporter commented 9 years ago
It runs easily at 60fps with slowdowns to about 20fps when explosions are 
present. The artifacts after explosions or respawning still exist. Sometimes 
light comes through walls or the walls are near completely transparent. 

Original comment by computer...@gmail.com on 5 Apr 2013 at 4:30

GoogleCodeExporter commented 9 years ago
Hello, just wanted to give you guys an update on the status of TS3. With no 
direct fixes to this game there still have been some general improvements to 
performance most notably the explosions are no longer causing issues. Also, the 
spawn artifacts are no longer around, at least I didn't have any as of the last 
revision 5689. However I would like to point out a couple of issues I have 
found since I started playing again. First and most importantly, the mtvu hack 
causes a strange bug that causes the game to run around 3~5 fps while the 
emulator reports a full 60fps, as you can imagine, this makes the game 
unplayable with sed hack on. Also, there is still the issue of semi transparent 
walls and lighting effects in most maps. Lastly, the screen filter created by 
the alternative mode of the magcharger causes the game to dip to 2fps constant, 
the drop is removed once the magcharger is back into its normal mode. I realize 
I am one of the few people who actually play this game, but it would be great 
to have it fully up and running on pcsx2!

Sorry if the post is too long, but I figured I might as well give as much info 
as possible.

Original comment by computer...@gmail.com on 30 Jun 2013 at 3:26

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
In Timesplitters 1 , the Lights leak through the Walls in unbearable to play,  
TS, TS2 and TS3 are all the same Game Engine thus all relevant..... I reported 
this 3  years ago, yet no fixes. ..fix the TS Z-Buffer please. 

Original comment by LeeMage...@gmail.com on 26 Oct 2013 at 12:05

GoogleCodeExporter commented 9 years ago
GS downloads, most likely. The problem affects other games as well, most notably
the sun shining through objects. A fix is possible but no one is working on it 
yet.
Software mode will fix the problem.

Original comment by ramapcsx2.code on 28 Oct 2013 at 7:40

GoogleCodeExporter commented 9 years ago
Issue 1444 has been merged into this issue.

Original comment by ramapcsx2.code on 28 Oct 2013 at 7:40

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Well I have being waiting over 3 years to for this issue to be fixed so 
obviously it will never be fix.. PCSX2 is a biased emulator.. Developers only 
cares about emulating certain titles. 

Original comment by milespro...@gmail.com on 29 Oct 2013 at 5:37

GoogleCodeExporter commented 9 years ago
Your opinion is noted. Have a nice day :)

Original comment by ramapcsx2.code on 30 Oct 2013 at 7:44

GoogleCodeExporter commented 9 years ago
@ milespro,

do you not realize how understaffed pcsx2 is right now? From what I can gather 
the development staff is currently working on fixing core engine problems and 
finalizing OpenGL. I imagine the staff will get to this and problems like it 
once the larger bugs have been fixed.

I have been waiting for a fix on this game since 0.9.6 and you don't hear me 
complain...

@ rama
This thread has gotten some attention this week, I wonder why? Anyways you and 
the development team keep up the good work, sometime in the last revisions 
OpenGL is now working on Timesplitters Future Perfect now, which is awesome!

Original comment by computer...@gmail.com on 31 Oct 2013 at 5:40

GoogleCodeExporter commented 9 years ago
I've been keeping a keen eye on these particular issues but just came here to 
confirm these issues too still being persistent unfortunately. 

The TimeSplitter games however run very well despite these issues - as 
distracting as they are :)

Many thanks. 

Original comment by mranonym...@gmail.com on 2 Dec 2013 at 3:59

GoogleCodeExporter commented 9 years ago
Don't know whether this will help with this issue, but this is what I discover. 

When playing Story Mode with just 1 Player, this mentioned issue will be 
demonstrated instantly once the actual game play starts, but will eventually go 
once the game has begun and you're moving. 

When playing Story Mode with 2 Players, this issue is non-existent. The game 
play starts the same as with 1 Player, but the screen is fine. Eventually the 
game begins in split screen, and again no such problem. The game runs great 
actually, however the issue of the "leaking lights" of course remains.

I hope this helps. Thanks!

Original comment by mranonym...@gmail.com on 3 Dec 2013 at 1:27

GoogleCodeExporter commented 9 years ago
bump

Original comment by minish-c...@pages.plusgoogle.com on 11 May 2014 at 11:36

GoogleCodeExporter commented 9 years ago
i would just like to point out that the timesplitters games were never 
completed they have coding that wasnt completed or fixed. the leaking lights 
and explosions well thats exactly what the game does if you were playing it 
just on the real PS2. (Maybe not as extreme as the pcsx2 but a tad less)

Original comment by GavinClu...@gmail.com on 14 Feb 2015 at 7:47