cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Sphinx and the Cursed Mummy Hangs/Freezes on mem card check (works in official r4600-r4820) breaks in r4821+ #1306

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)

This game works correctly in the last official release 0.9.8(r4600) up to 
revision r4820 and seems to have been broken since then. (its broken in 4822, 
can't find a 4821 build(but I'd assume the "Big gif transfer code rewrite!" 
busted this game)

2) What steps will reproduce the problem?

After reaching main menu select new game or load game.

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?

The game will hang and repeat the last bit of sound over and over infinitely. 
The last thing the console shows is:

...
DvdRead: Reading Sector 1126767(17 Blocks of Size 2064) at Speed=4x
Protected page @ 0x002e3

4) What version of PCSX2 are you using? On what operating system? Plugins?

Currently r5338, Windows 7 X64 Professional.
Also tried many revisions, game works from r4600-4820 breaks in either 4821 or 
4822 and up.

Plugins:
http://www.myimg.us/images/07.11.12/26984.jpg

GSdx r5334
Lilypad r5282
SPU2-X r5324
Linuz Iso CDVD 0.9.0
USBnull 0.7.0
FWnull 0.7.0
DEV9null 0.5.0

5) Please provide any additional information below.

Builds used from http://buildbot.orphis.net/pcsx2/index.php

Original issue reported on code.google.com by gphieb...@gmail.com on 11 Jul 2012 at 10:54

GoogleCodeExporter commented 9 years ago
didn't know it hotlinked revisions, so r4821 r4822 for easy lookup.

Original comment by gphieb...@gmail.com on 11 Jul 2012 at 10:57

GoogleCodeExporter commented 9 years ago
Thanks for reporting, we're on it.

Original comment by ramapcsx2 on 11 Jul 2012 at 11:50

GoogleCodeExporter commented 9 years ago
I Still can't understand what was the real benefit of that "big gif transfer 
code rewrite" since it broke a lot of games/stuff

Original comment by markwes...@hotmail.it on 11 Jul 2012 at 4:58

GoogleCodeExporter commented 9 years ago
It fixed a lot of stuff, that was the reason.

Original comment by ramapcsx2 on 11 Jul 2012 at 6:44

GoogleCodeExporter commented 9 years ago
Ok, but IMHO fixing stuff at the price of breaking games is generally not worth 
the price.

Original comment by markwes...@hotmail.it on 11 Jul 2012 at 7:18

GoogleCodeExporter commented 9 years ago
You misunderstand. The new gif unit was needed to fix many games but since it's 
more complex and not fully understood yet (timing problems as well) *a few* 
games broke.

After we're done fixing the new gif unit those old and the newly fixed games 
will work.

The old gif unit didn't even exist. It was just a bunch of workarounds that 
more or less made games happy.

Original comment by ramapcsx2 on 12 Jul 2012 at 12:21

GoogleCodeExporter commented 9 years ago
Almost a year has passed since that revision, so I thought the broken games 
were "lost forever"...at least is nice to hear you're still working on it. 
Keep it up.

Original comment by markwes...@hotmail.it on 12 Jul 2012 at 6:01

GoogleCodeExporter commented 9 years ago
could you possibly try the build from this thread to see if it makes a 
difference

http://forums.pcsx2.net/Thread-Bug-Report-Buffy-the-Vampire-Slayer-Chaos-Bleeds-
NTSC-U?pid=254276#pid254276

I'm not expecting it too but it would be nice if it was the same issue ;p

Original comment by refraction on 14 Aug 2012 at 12:19

GoogleCodeExporter commented 9 years ago
I've just noticed it's the same developing house, so it's possible it might do.

Original comment by refraction on 14 Aug 2012 at 12:21

GoogleCodeExporter commented 9 years ago
Fixed in r5373, either make sure your auto gamefixes are enabled, failing that, 
enable the OPH Flag Gamefix manually.

Original comment by refraction on 15 Aug 2012 at 2:40

GoogleCodeExporter commented 9 years ago
Is there any hope that issue 1094 will be fixed soon in a similar way or is 
that a completely different issue?

Original comment by markwes...@hotmail.it on 20 Aug 2012 at 8:44

GoogleCodeExporter commented 9 years ago
If it's not already fixed it's probably completely different.

Original comment by sudonim1 on 20 Aug 2012 at 9:23

GoogleCodeExporter commented 9 years ago
Yes, unfortunately it is still not fixed (tried with r5390)

Original comment by markwes...@hotmail.it on 20 Aug 2012 at 9:31

GoogleCodeExporter commented 9 years ago
Then this is a different issue. Please describe what happens in detail.

Original comment by ramapcsx2 on 21 Aug 2012 at 10:09

GoogleCodeExporter commented 9 years ago
Thank you so much refraction! Awesome work.

Original comment by gphieb...@gmail.com on 2 Sep 2012 at 7:00