Open GoogleCodeExporter opened 9 years ago
Oh, almost forgot to mention that the main idea is to make it as built-in
feature.
Also, FRAPS (and similar analogs too) sucks, his data can be incorrect
sometimes
(which is the main reason why it is not used in many game tests).
Original comment by zantezuken@gmail.com
on 6 Apr 2009 at 12:02
for the data I'd suggest a file for every run which saves the settings you had
and
time and frames
also an external or integrated program to see and compare runs to each other
with
legend to see which line has what kind of configuration xD
Original comment by kaboo...@googlemail.com
on 6 Apr 2009 at 2:36
And if I may ask... what the use of this? I mean, well.. yeah you get a nice
graph and?
Original comment by kraka...@gmail.com
on 8 Apr 2009 at 8:27
Good statistical (and standartized in PCSX2 env.) information for comprasion
(not
only between games but revisions as well)?
Original comment by zantezuken@gmail.com
on 8 Apr 2009 at 10:13
Fun, but generally not practical. Benchmarking Pcsx2 optimizations is actually
pretty easy since as developers we usually know what to look for and when.
That is,
the code being run at specific points in games is both traceable and usually
repetitive, and so it's easy to do benchmarking of specific optimizations.
The one advantage I could see here is if the benchmark supports disabling the GS
entirely, for pure benchmarking of an EE or VU component without GS/GPU
bottlenecks
and such. For that, and since graphs *are* fun, I'm placing this on the
'backburner'
for later consideration.
Original comment by Jake.Stine
on 8 Apr 2009 at 12:07
Yeah, that is what exactly I'm talking about.
Backburner, indeed :P
Original comment by zantezuken@gmail.com
on 8 Apr 2009 at 1:44
Original issue reported on code.google.com by
zantezuken@gmail.com
on 5 Apr 2009 at 11:57