cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Final Fantasy XII IZJS SLPM_667.50 Shadow Bug #1395

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago

1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)
Problem does not exist on GDSX software modes or in hardware modes when camera 
is maxed out vertically.

2) What steps will reproduce the problem?
1. Fight Famfrit (attach #1)
2. Fight any version of the Phoenix boss

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?
Floor turns black with bad shadowing. It disappears when the camera is maxed 
out.
No console errors.

4) What version of PCSX2 are you using? On what operating system? Plugins?
pcsx2-5615-windows-x86
Windows 7 64 bit home premium
GSdx32-AVX-r5613

5) Please provide any additional information below.
Holding the right analog stick all the way up/down until you've maxed out how 
far the camera can go makes the problem go away (attach #3). Happens in any 
resolution in hardware mode on dx9 and dx11.

6) Attachments:
1. savestate of the problem
2. the problem
3. problem reduced when camera is maxed

http://www.mediafire.com/?d7xhd8yaa7ppjx0

Original issue reported on code.google.com by shinra35...@gmail.com on 21 Apr 2013 at 11:08

GoogleCodeExporter commented 9 years ago
I can't load this savestate. Please state the exact PCSX2 revision it was 
created with.

Original comment by ramapcsx2.code on 22 Apr 2013 at 11:36

GoogleCodeExporter commented 9 years ago
I did at #4:

pcsx2-5615-windows-x86
GSdx32-AVX-r5613

Do you need all the exact plugins too?

Original comment by shinra35...@gmail.com on 22 Apr 2013 at 1:08

GoogleCodeExporter commented 9 years ago
Exact setup would be helpful yes as the savestates restore the information the 
plugins had at the time, so for best compatibility we need to know exact 
plugins.

Also are you using any memorycards bigger than 8mb as that might have an impact 
on it.

Original comment by refraction on 22 Apr 2013 at 1:11

GoogleCodeExporter commented 9 years ago
GS: GSdx 5613 (MSVC 16.00, AVX) 0.1.16 [GSdx32-AVX-r5613]

PAD: Pokopom XInput Pad Plugin 2.0.0 [padPokopom] (padPokopom_r124_Custom)
http://code.google.com/p/magical-tools/issues/detail?id=24

SPU2: SPU2-X r5559 2.0.0 [SPU2-X-r5559]

CDVD: cdvdGigaherz (r5403) 0.8.0 [cdvdGigaherz-r5403]

USB: USBnull Driver r5484 0.7.0 [USBnull-r5484]

FW: FWnull Driver r5484 0.7.0 [FWnull-r5484]

DEV9: DEV9null Driver r5403 0.5.0 [DEV9null-r5403]

Original comment by shinra35...@gmail.com on 22 Apr 2013 at 1:40

Attachments:

GoogleCodeExporter commented 9 years ago
My memcard sizes read as follows in windows:

8.25mb (8,448 kb)

Original comment by shinra35...@gmail.com on 22 Apr 2013 at 1:42

GoogleCodeExporter commented 9 years ago
That should be all we need, thanks for your input.

Original comment by refraction on 22 Apr 2013 at 1:52

GoogleCodeExporter commented 9 years ago
Thank you and no problem.

Original comment by shinra35...@gmail.com on 22 Apr 2013 at 1:55

GoogleCodeExporter commented 9 years ago
The loading problem was due to the pad plugin. However, now I get lockups and 
TLB misses from some other issue. Savestate sharing simply doesn't work well. 
If you could compress and share a memory card with nearby save, that would help.

Original comment by ramapcsx2.code on 23 Apr 2013 at 10:41

GoogleCodeExporter commented 9 years ago
Head south from the save crystal and activate the waystone at the end. You'll 
have to fight 2 bosses before famfrit comes out.

Original comment by shinra35...@gmail.com on 23 Apr 2013 at 1:13

Attachments:

GoogleCodeExporter commented 9 years ago
I encounter the same issue. Running Windows 7 x64, standard PCSX2 1.0.0 release 
(emulator and plugins all r5350). The problem also appears to be highly 
dependent on the positioning of Famfrit boss -- as it moves, the shadow problem 
moves or appears erratically.

Original comment by brainwea...@gmail.com on 30 Jul 2013 at 6:06