See thread:
http://forums.pcsx2.net/Thread-Solved-FATAL-FRAME-III-problem-after-listening
Summary of issue: Apparently listening to the cassette tape whilst using SPU2-X
causes the game to freeze with what looks like an IPU error, but changing to
ZeroSPU2 apparently gets around the problem.
Original issue reported on code.google.com by refraction on 1 Jan 2014 at 2:02
Original issue reported on code.google.com by
refraction
on 1 Jan 2014 at 2:02