Closed GoogleCodeExporter closed 9 years ago
Nvidia drivers? Open the gui and force disabled "gl nv depth buffer float"
extension.
Original comment by gregory....@gmail.com
on 3 Feb 2014 at 2:02
Forced disabled that extension, no luck. I'm using NVIDIA drivers 331.38
Original comment by allen...@gmail.com
on 3 Feb 2014 at 5:10
Attachments:
Edit GSdx.ini file.
Check that logz = 1
If already set
GL_NV_Depth = 1
override_GL_NV_depth_buffer_float = 1 (it will force enable the previous
extension)
Original comment by gregory....@gmail.com
on 4 Feb 2014 at 7:42
Alright the override worked, the menu text in the beginning (Loading game save,
etc) is still invisible but the majority of the dialogue between NPCs is now
visible.
Original comment by allen...@gmail.com
on 4 Feb 2014 at 10:55
Attachments:
Which ovveride? Can you post your gsdx.ini? pcsx2 log is useless.
Original comment by gregory....@gmail.com
on 4 Feb 2014 at 10:59
And which xenosaga exactly?
Original comment by gregory....@gmail.com
on 4 Feb 2014 at 11:00
Xenosaga Ep. 1
Ini:
GL_NV_Depth = 1
ModeHeight = 480
ModeWidth = 640
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 50
UserHacks = 0
UserHacks_AlphaHack = 0
UserHacks_AlphaStencil = 0
UserHacks_DateGL4 = 0
UserHacks_HalfPixelOffset = 0
UserHacks_MSAA = 0
UserHacks_NVIDIAHack = 0
UserHacks_SkipDraw = 0
UserHacks_SpriteHack = 0
UserHacks_TCOffset = 0
UserHacks_WildHack = 0
aa1 = 1
aspectratio = 1
condvar = 1
debug_ogl_shader = 1
dump = 0
extrathreads = 0
fba = 1
filter = 1
fxaa = 0
interlace = 0
logz = 1
mipmap = 1
msaa = 0
nativeres = 0
ogl_vertex_subdata = 1
override_GL_ARB_bindless_texture = -1
override_GL_ARB_buffer_storage = -1
override_GL_ARB_clear_texture = -1
override_GL_ARB_explicit_uniform_location = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_multi_bind = -1
override_GL_ARB_separate_shader_objects = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_shader_subroutine = -1
override_GL_ARB_shading_language_420pack = -1
override_GL_ARB_texture_storage = -1
override_GL_NV_depth_buffer_float = 1
override_geometry_shader = -1
paltex = 1
renderer = 12
resx = 1600
resy = 1080
save = 0
saven = 0
savez = 0
shadeboost = 0
shaderfx = 0
upscale_multiplier = 1
vsync = 0
windowed = 1
Original comment by allen...@gmail.com
on 4 Feb 2014 at 11:09
thanks. Try to toggle logz option. Normally it must be on but I m not sure it
is glitch free.
Original comment by gregory....@gmail.com
on 4 Feb 2014 at 11:33
My bad, I'm not knowledgeable in the whole toggling business. What would be the
hotkeys I need to press to ensure logz is enabled and what to look out for in
terms or logs or just see if it makes a difference when the game is running?
Original comment by allen...@gmail.com
on 4 Feb 2014 at 2:50
What I mean it is to try "logz = 0" in GSdx.ini. Anyway, I have xenosage 1 so I
would make some test on my side.
Original comment by gregory....@gmail.com
on 5 Feb 2014 at 8:05
FYI, initial bug is fixed. So you can set back "nv depth" extension as auto.
Original comment by gregory....@gmail.com
on 12 Feb 2014 at 10:08
Hey, I cleaned up and compiled a new build. Yea, the text appears now :)
In an isolated case the intro movies aren't running now..., not sure why.
http://imgur.com/wtfvx5x
Not sure if they are related, I can't try atm but I just wanted to give the
heads up about the initial fix.
Thanks
Original comment by allen...@gmail.com
on 15 Feb 2014 at 6:14
feel like Core issue not GSdx issue. Did you change any speedhack or others
config? Can you try several revision to find the culprit.
On GSdx the only change was the enabling of extension "load store image". Could
you try to force disable it?
Original comment by gregory....@gmail.com
on 16 Feb 2014 at 10:59
Can you retest latest trunk. They revert some bad code that might explain the
intro movie issue.
Original comment by gregory....@gmail.com
on 19 Feb 2014 at 6:26
[deleted comment]
Sorry for the tardiness, been a long week. I compiled PCSX2 as of today (rev
5904)
Alright, I caught what happened. This might raise some eyebrows but I was able
to reproduce it this way.
Apparently, if you have SPU2null selected as your sound plugin, it will create
a seek error instead of ignoring audio. Now, when I switched back to spu2-x
which is the standard audio plugin for pcsx2 (I think) atm, seek error is gone.
Well, that's it from me. Everything, including the dialogue fix still works.
Original comment by allen...@gmail.com
on 20 Feb 2014 at 6:46
Cool
Original comment by gregory....@gmail.com
on 21 Feb 2014 at 6:25
Original issue reported on code.google.com by
allen...@gmail.com
on 3 Feb 2014 at 4:13Attachments: