Open GoogleCodeExporter opened 9 years ago
Original comment by refraction
on 11 Mar 2014 at 1:05
Could you disable geometry shader. Open GSdx gui setting, go to advance tabs
and force-disabled geometry shader. If you can tell me exactly which revision
broke your game it will help me.
Original comment by gregory....@gmail.com
on 13 Mar 2014 at 5:39
I force disable all that, not only Geometry shader, because my GPU support only
GL_ARB_shading_language_420pack & GL_ARB_texture_storage (from 12 extentions of
terminal output pcsx2). In auto mode & force enabled only black screen. My GPU
support only GL 3.3(Radeon 4270).
Original comment by ecd...@gmail.com
on 16 Mar 2014 at 9:47
Only change geometry shader, no others option. In theory your GPU support
geometry shader but AMD/Nvidia/Opensource driver got 3 differents
implementation of geometry shader (or my code is just buggy). So you need to
force disable gemotry shader.
Original comment by gregory....@gmail.com
on 17 Mar 2014 at 9:03
[deleted comment]
The same black screen in Title and maps can`t display in select menu(other
options in select menu I see). At this moment all my GPU extentions, as from
mesa dev are compatible(based on GL3.txt: r600, GL 3.2, Geometry shaders DONE
() ). Kernel 3.15 would have only VRAM optimizations and some others. About
version: I use PPA on Launchpad. In version 5826 and 5863 any graphical bugs,
but in 5826 widescreen hacks not work. Next I set new version of Ubuntu and
pcsx2 1.2.2 from Launchpad. How much shaders affect on FPS? I play only in
native resolution, sometimes FPS drops to 13-15 FPS, most time 18-22.
Original comment by ecd...@gmail.com
on 18 Mar 2014 at 12:57
Implemented/compatible doesn't mean bug free. What do you mean by shader, you
mean upscaling. Currently Mesa driver is CPU limited even on GPU limited game.
GSdx need lots of CPU power so Mesa is quite slow.
Original comment by gregory....@gmail.com
on 19 Mar 2014 at 8:14
Yes, you right. At this moment Mesa driver is not so powerful. I have Windows
also on my notebook. I compare that's, so Mesa 10.2dev with HyperZ on(disabled
by default in addition with problems) take 70-75% of DX10 on Win with Catalyst.
Maybe it's strange, but OGL on Win has the same problems with geometry
shaders(black screen in any part of the game, and I don't see function to
disable shaders in Win version(5928)), even in ini file.
Original comment by ecd...@gmail.com
on 21 Mar 2014 at 11:29
On window, edit the ini file and add the following:
override_geometry_shader = 0
GSdx ogl was entirely done on linux. So it is less refined on windows :p Mesa
begin to support Geometry Shader. When I have time I will try to install mesa
on my system and check the behavior of geometry shader. For the moment my
advice is to disable GS. Besides it is less useful on opengl (only for 2D
sprite actually) than DX (all geometry).
Original comment by gregory....@gmail.com
on 22 Mar 2014 at 9:19
Original issue reported on code.google.com by
ecd...@gmail.com
on 11 Mar 2014 at 1:00