cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Haunting Ground HW problems #1486

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
It works, but with /log depth hack/ on I can`t see Title game and maps, without 
it I can see all that, but textures flickering.

2) What steps will reproduce the problem?
1. Change settings in menu
2. In January I did not have such problem, before 5826.

3) What exactly happens when you experience this issue (listing any console
errors or screen output you receive)?

4) What version of PCSX2 are you using? On what operating system? Plugins?
1.2.2. Lubuntu 14.04. kernel 3.14rc5. Mesa 10.1dev. GSdx HW.

Original issue reported on code.google.com by ecd...@gmail.com on 11 Mar 2014 at 1:00

GoogleCodeExporter commented 9 years ago

Original comment by refraction on 11 Mar 2014 at 1:05

GoogleCodeExporter commented 9 years ago
Could you disable geometry shader. Open GSdx gui setting, go to advance tabs 
and force-disabled geometry shader. If you can tell me exactly which revision 
broke your game it will help me.

Original comment by gregory....@gmail.com on 13 Mar 2014 at 5:39

GoogleCodeExporter commented 9 years ago
I force disable all that, not only Geometry shader, because my GPU support only 
GL_ARB_shading_language_420pack & GL_ARB_texture_storage (from 12 extentions of 
terminal output pcsx2). In auto mode & force enabled only black screen. My GPU 
support only GL 3.3(Radeon 4270).

Original comment by ecd...@gmail.com on 16 Mar 2014 at 9:47

GoogleCodeExporter commented 9 years ago
Only change geometry shader, no others option. In theory your GPU support 
geometry shader but AMD/Nvidia/Opensource driver got 3 differents 
implementation of geometry shader (or my code is just buggy). So you need to 
force disable gemotry shader.

Original comment by gregory....@gmail.com on 17 Mar 2014 at 9:03

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
The same black screen in Title and maps can`t display in select menu(other 
options in select menu I see). At this moment all my GPU extentions, as from 
mesa dev are compatible(based on GL3.txt: r600, GL 3.2, Geometry shaders  DONE 
() ). Kernel 3.15 would have only VRAM optimizations and some others. About 
version: I use PPA on Launchpad. In version 5826 and 5863 any graphical bugs, 
but in 5826 widescreen hacks not work. Next I set new version of Ubuntu and 
pcsx2 1.2.2 from Launchpad. How much shaders affect on FPS? I play only in 
native resolution, sometimes FPS drops to 13-15 FPS, most time 18-22.

Original comment by ecd...@gmail.com on 18 Mar 2014 at 12:57

GoogleCodeExporter commented 9 years ago
Implemented/compatible doesn't mean bug free. What do you mean by shader, you 
mean upscaling. Currently Mesa driver is CPU limited even on GPU limited game. 
GSdx need lots of CPU power so Mesa is quite slow.

Original comment by gregory....@gmail.com on 19 Mar 2014 at 8:14

GoogleCodeExporter commented 9 years ago
Yes, you right. At this moment Mesa driver is not so powerful. I have Windows 
also on my notebook. I compare that's, so Mesa 10.2dev with HyperZ on(disabled 
by default in addition with problems) take 70-75% of DX10 on Win with Catalyst. 
Maybe it's strange, but OGL on Win has the same problems with geometry 
shaders(black screen in any part of the game, and I don't see function to 
disable shaders in Win version(5928)), even in ini file.

Original comment by ecd...@gmail.com on 21 Mar 2014 at 11:29

GoogleCodeExporter commented 9 years ago
On window, edit the ini file and add the following:
override_geometry_shader = 0

GSdx ogl was entirely done on linux. So it is less refined on windows :p Mesa 
begin to support Geometry Shader. When I have time I will try to install mesa 
on my system and check the behavior of geometry shader. For the moment my 
advice is to disable GS. Besides it is less useful on opengl (only for 2D 
sprite actually) than DX (all geometry).

Original comment by gregory....@gmail.com on 22 Mar 2014 at 9:19