Open GoogleCodeExporter opened 9 years ago
Updated description to be useful.
Original comment by Jake.Stine
on 30 Apr 2009 at 9:54
I Will try to describe the problem in another way ....
* In HardWare Mode You Can`t see For example .... CRIWARE Image or GN Software
Image
or Menu Screen or The Game Image (2D Game) But What You See is Black Image With
some
white lines.
* In HardWare Mode You Can See only the Move.
Original comment by toammar2...@gmail.com
on 1 May 2009 at 1:45
Should be fixed in r1426, it is a CRC fix for the standard edition
(SLPM-55102), the
Deluxe Pack likely still presents the same problem.
This is an issue mainly with HuneX (3D system only) games, I can provide a
nearly
complete list of their PS2 releases, but is not going to be useful at all.
Gabest
also mentioned that Tomoyo After had this same issue, it was ported by
Prototype, I
have other games made/ported by this company (Polyphonica series) which don't
present
this issue.
For example take into account Key games, Clannad was ported by HuneX and has the
issue, Air, Kanon and Planetarian do not, while Tomoyo After ported by
Prototype does.
Original comment by shadow0...@mail.com
on 23 Jun 2009 at 11:47
On further checking Prototype's port also uses HuneX's 3D engine, so far is
only an
issue with this company games. The console will list a line similar to this:
H3D> ===========================================
H3D> HuneX Consumer 3D System for PlayStation2
H3D> Runtime Library Release VER 1.01
H3D> ------------------------------------------
H3D> WELCOME TO PLEASANT GAME DEVELOPMENT!
H3D> Replace Module [cdrom0:\\MODULES\SCE\IOPRP280.IMG;1]
Original comment by shadow0...@mail.com
on 24 Jun 2009 at 10:29
(R1424 - GSdx V0.1.15 SSSE3 R1442-MicroVU is ON)
Now the Games is work in DX10 HardWare Mode ...
But it is freez After start playing ...
Original comment by toammar2...@gmail.com
on 30 Jun 2009 at 5:02
Need a retest with latest PCSX2 SVN and GSdx.
Original comment by pcsx2gu...@gmail.com
on 1 Dec 2009 at 1:20
It could be another IPU issue, the game gets stuck when the restaurant explodes
briefly after the intro video, is just a guess since the game freezes always on
the
same frame (about the last when the game should resume), tested and happens
with the
4 sound plugins.
It can be easily skipped by pressing circle, though using the game's "Auto"
function
might also work. The game later has some flashbacks and other alike scenes which
might hang on the same manner as well but seem to be also skippable.
http://img682.imageshack.us/i/00stuck.jpg/ [ freeze ]
http://img100.imageshack.us/i/43985963.jpg/ [ further ingame ]
http://img686.imageshack.us/i/91958141.jpg/ [ further ingame ]
http://img217.imageshack.us/i/64390665.jpg/ [ further ingame ]
Correct title is "Pia Carrot e Youkoso!! G.P. Gakuen Princess".
Original comment by shadow0...@mail.com
on 2 Dec 2009 at 1:39
OK so only issue is video/cutscene playback that freezes. Save those, rest of
the
game playable? I guess this should be changed from GSdx issue to IPU. Tried
ZeroGS/GSdx software?
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 1:44
I found no other troubles, I didn't even noticed the crash before it was
reported
above, used to skip the explosion since it is seen as part of the opening. Same
result on D3D9 SW mode, ZeroGS crashes with this game as soon as it boots, and
OpenGL/ZZOgl have no output I am not even sure if the game runs on the
background.
I can't tell precisely if it's a FMV, it looks like one but the game only has a
single file in movie format, the opening which plays always fine, that part
where the
game hangs is also on the opening but is possibly another file inside a
container,
which I wouldn't be able to know if it is a FMV or not, at first look is seems
like
the usual IPU freeze, there is no console error that gives or hints otherwise.
Original comment by shadow0...@mail.com
on 2 Dec 2009 at 4:45
Yeah doesn't need to have a visible file to be a video. It's most probably IPU
so
I'll mark it as such
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 6:29
Original issue reported on code.google.com by
toammar2...@gmail.com
on 29 Apr 2009 at 11:10