Closed GoogleCodeExporter closed 9 years ago
I know what this issue is (Path3 Masking...Shudder), and its a massive pain in
the
neck. But i will have a go at it, but dont be suprised if it doesnt get fixed
(unless
i revert the changes in r454-r455)
Original comment by refraction
on 9 Feb 2009 at 11:19
Tried r455. Nope. Still same issue, hangs while trying to pass through EA logo
FMV.
http://i44.tinypic.com/w86tud.jpg
Original comment by montecr...@gmail.com
on 10 Feb 2009 at 12:52
It looks like it was my own config issue. Now I get past the EA logo FMV, but I
get
stuck after Homer in Fudgeland FMV. The emu returns a VS Studio 2008 error.
http://i40.tinypic.com/1r6rsl.jpg
Original comment by montecr...@gmail.com
on 10 Feb 2009 at 1:16
Try a newer revision than 455
Original comment by refraction
on 10 Feb 2009 at 2:03
'k, I've just found the new compile version. I'll try.
Original comment by montecr...@gmail.com
on 10 Feb 2009 at 5:23
Yes, hi there. I've tested r465. Both plugins, ZeroGS and GSDX. It is still
giving
me the same error. As you can see here:
http://i43.tinypic.com/30jjle8.jpg
There's also something important I've discovered:
When I activate the 2x EE IOP Cycle rate speed hack, the game freezes after the
EA
logo FMV (as I showed you on post #3). But, if don't activate that option, the
game
will pass through the EA logo FMV.
Original comment by montecr...@gmail.com
on 10 Feb 2009 at 5:53
Ok the game not passing the first FMV with homer is an old ISSUE.
It get ingame only with vmem version no vltb. and only with few selected
revisions
and a lot of SPS and a lot of "VMHACK " flooding in the console.
This issue regards the fact that the graphic menu post svn443 is corrupted,
while
before was correct.
Original comment by andreabo...@gmail.com
on 10 Feb 2009 at 10:53
Original comment by Jake.Stine
on 12 Mar 2009 at 1:41
in revision 785 the game regressed again.
menu graphic is again corrupted ( more , it has never been perfect ).
Still not ingame.
Original comment by andreabo...@gmail.com
on 15 Mar 2009 at 4:21
in revision 880 the game says that no controller is connected.
i didn't change anything else and than pcsx2.exe and the other game detect the
controller normally.
Original comment by andreabo...@gmail.com
on 2 Apr 2009 at 3:20
In revision 981 menu are still messed but the game finally goes ingame with a
lot of
SPS and messed graphics.
Original comment by sun.ecli...@gmail.com
on 15 Apr 2009 at 10:09
Attachments:
in revision 1030 The game has ALMOST correct menu graphic.
Great improvment in ingame graphic, no more SPS ( it seems ) only flashing
textures
of thousand of colors.
Both in software and hardware rendering mode.
Original comment by andreabo...@gmail.com
on 21 Apr 2009 at 1:40
@sun.eclipse: PLEASE! Do not upload 1MB files to the Issues forum. We do not
have
unlimited space, and we *cannot* remove files once they're uploaded without
making a
specific request to the GoogleCode admins. Convert screenshots to jpeg or png,
and
try and keep them under 150k.
Original comment by Jake.Stine
on 21 Apr 2009 at 2:15
Game starts fine but it seems has strange texturing problem
Original comment by Autor...@yandex.ru
on 22 Apr 2009 at 10:15
Texturing problem is going better , but with rev 1171 ( gsdx plugin ) lots of
textures are missing in softwaremode.
Hardware mode lower part of the screen ( half ) pink.
Someone need a dump of the game?
Original comment by andreabo...@gmail.com
on 12 May 2009 at 4:56
resolved in r1257
Original comment by refraction
on 25 May 2009 at 7:09
Original issue reported on code.google.com by
andreabo...@gmail.com
on 8 Feb 2009 at 7:49