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later edit: Zuma crashes the emu when you complete stage 1
Original comment by andutrache@gmail.com
on 25 Jun 2009 at 9:44
Need a retest with the latest SVN (or beta) please
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 8:09
(r2186 legacy gui) now refuses to boot without at least x1.5 speedhack with it
on it
hangs at loading
Original comment by andutrache@gmail.com
on 2 Dec 2009 at 5:41
Do you still get the error messages? Did you try using the same GSdx that
worked in
that old revision? Tried ZeroGS,disabling Vurecs,clamp modes and round modes?
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 6:19
same error message spam when it boots, the same goes for vol.1.
will test more thouroughly later since i have classes today.
Original comment by andutrache@gmail.com
on 3 Dec 2009 at 7:21
this game is driving me nuts sometimes it refuses to boot (as in the GSDX frame
counter doesn't even start). Tried with GSDX r2270,r1426,r1584(these are my main
revs),ZeroGs. This game only works with SPU2-X as the sound plugin with Peops
and
ZeroSPU it hangs after loading memcard data (when its about to show the popcap
logo
intro), with SPU2-X it sometimes boots(sometimes hangs after loading memcard
data)
and when it boots it hangs after like 10-30 seconds of play or on loading some
game.
Disabling VU/EErecs/MTGS or changing clamp\round mode didn't have any effect on
the
game. As i stated in the issue r835 is the most recent one that works.
P.S: Should I test it with PCSX2-WX or devel build as well?
Original comment by andutrache@gmail.com
on 3 Dec 2009 at 11:08
Hm no need it's pretty clear this is related to timing. Try playing with the EE
sync
hack and the IOP hack, see if changing these makes the freezes less random or
makes
them worse. That way we can be sure it's timing/cycle stuff
Original comment by pcsx2gu...@gmail.com
on 8 Dec 2009 at 7:25
its related to the EE cycles i think. Enabling speedhacks makes it crash faster
Original comment by andutrache@gmail.com
on 8 Dec 2009 at 11:56
this game and Volume 1 are fixed by using the new EE timing hack
Original comment by andutrache@gmail.com
on 13 Jun 2010 at 8:17
Original comment by pcsx2gu...@gmail.com
on 14 Jun 2010 at 7:42
Original issue reported on code.google.com by
andutrache@gmail.com
on 24 Jun 2009 at 7:48