Open GoogleCodeExporter opened 9 years ago
Yeah, seems like a random cycle bug.
(The game working once with some combinations of speedhacks, but only then).
We won't address it now, but we're aware of this.. :p
Original comment by ramapcsx2
on 3 Jul 2009 at 3:51
I got it to boot always on Playground rev 508 by enabling "IOP Sync Hack (x2)"
alone
without need for anything else, a block dump of this game might be not possible
as it
seems to access random data on boot, that may explain why people were giving
different reports "boots, don't boot, boot again, boot crashes, boot 1/10 of
times".
Game title is also known as Choujikuu Yousai Macross [J], to avoid confusion.
Original comment by shadow0...@mail.com
on 16 Jul 2009 at 6:01
Console output (after loading modules):
IOP Recompiler data reset
Setup HOST file system.
Setup DVD file system.
DVCI: "ADXJ.CVM" found.
DVCI: "BIN.CVM" found.
DVCI: "JPN.CVM" found.
DVCI: "MOV.CVM" found.
DVCI: Total 4 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00054400
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00095500
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00095e00
Add ROFS Volume:(CDV:bin.cvm)
Add ROFS Volume:(CDV:jpn.cvm)
Add ROFS Volume:(CDV:adxj.cvm)
Add ROFS Volume:(CDV:mov.cvm) -> last line without IOP Sync Hack (x2)
IOP Recompiler data reset -> Performed at MC screen fade off, already past boot
That reset should be unrelated, the game already booted before that.
Original comment by shadow0...@mail.com
on 16 Jul 2009 at 6:28
no progress yet?
Original comment by enofor...@gmail.com
on 30 Nov 2009 at 6:57
Way I got this game running was to use the SPUNULL plugin. The crash is right
at the
start of the game, once you get past that you can make a savestate, switch to
any
working sound plugin, and load save state and the game runs fine
I beat several levels of the game like this, the last time I tried it was with
beta
1474, I no longer have the game on me (sold it to a friend) so I can no longer
confirm if it works with the latest betas via this work around.
Original comment by kojikni...@gmail.com
on 30 Nov 2009 at 8:19
[deleted comment]
woks with the advice but lot of sounds are missing with this process
Original comment by enofor...@gmail.com
on 1 Dec 2009 at 10:31
So can you people confirm:
Game cannot start with ANY other SPU2 plugin (PeoPs,ZeroSPU2,SPU2-X) but
SPUnull?
Can someone test it with the latest SVN (or beta?)
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 8:25
Tested on r2283, and the only way I found for the game to not crash upon boot
is to
use SPU2null + IOP 2x Sync Hack, I got this to vary from revision to revision
using
the same plugins, same settings for 0.9.6, 0.9.5 r396 requires the EE/IOP x3
Sync
Hack and SPU2null (this wasn't yet a VTBL build).
Exceptios I got are Playground 475 VTBL or 508 VTBL as well, I can start this
with
only the "IOP Sync Hack (x2)" and any sound plugin, and have sound present
without
any apparent crash ingame.
Those two builds at least, show to work with same plugins the others don't, it
could
be though due to the hack affecting sync differently between builds, or
something,
like the plugins. I also tried with the IOP set to Interpreter on r2283 but it
crashes equally upon boot.
Original comment by shadow0...@mail.com
on 3 Dec 2009 at 2:04
475 and 508? Can you post a link to this rev, I want play this incredible game
fine.
For the devs please fix this, because the graphics are perfect, the only
problem is
this issue with the audio plugin
Original comment by enofor...@gmail.com
on 3 Dec 2009 at 4:43
This isn't the place for support or questions, just mail the person instead of
posting here. If you want the game fixed faster, do what shadow0000 does and
give us
more testing information, which is extremely valuable.
Thanks shadow, seems this is a timing/cycle voodoo thing unfortunately.
Original comment by pcsx2gu...@gmail.com
on 8 Dec 2009 at 7:33
Definitely overdue retesting.
Original comment by sudonim1
on 21 Sep 2012 at 4:12
Original issue reported on code.google.com by
vpena...@gmail.com
on 2 Jul 2009 at 7:21