cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Rogue galaxy crashes when attacking armored foes #347

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Using Svn 1601:

Rogue galaxy (NTSC) crashes seemingly only when attacking armored foes,
without breaking their armor first. I've tested a multitude of settings and
it seems to occur 100% of the time. It can be bypassed by using a charged
attack and breaking the armor, but allies sometimes make it complicated :P

I think this might be a recent thing, when rogue galaxy first started
working, i never got this problem before.

Tried both mVU and sVU, changing around EE/VU Rec options (EErec Chop must
be on) Dx10.

Original issue reported on code.google.com by Makotech...@gmail.com on 5 Aug 2009 at 1:24

GoogleCodeExporter commented 9 years ago
Oh forgot, theres no error message in console, just a windows error: pcsx2 has
stopped working.

Original comment by Makotech...@gmail.com on 5 Aug 2009 at 1:25

GoogleCodeExporter commented 9 years ago
I get the feeling this was fixed when we removed the (very buggy and slow) MMX 
register 
allocator from the EE recompiler.  Can anyone re-confirm if this game has 
random 
crashing issues still in r1888 beta or HEAD revisions?

Original comment by Jake.Stine on 6 Nov 2009 at 4:24

GoogleCodeExporter commented 9 years ago
Yep, I can confirm the problem is still occurring in r1888....found this page 
digging 
around for a solution in google.

Original comment by taboo5...@gmail.com on 10 Nov 2009 at 3:06

GoogleCodeExporter commented 9 years ago
Ok, no idea really what could be causing this (yet).  If anyone comes up with 
other 
ideas, or specific revisions where the game worked correctly and/or stopped 
working, 
post here.

Thanks.

Original comment by Jake.Stine on 10 Nov 2009 at 4:00

GoogleCodeExporter commented 9 years ago
just an update of what I have seen with the issue.

It doesn't occur when you over level the armored creature by enough.
ie if you're 10 levels above (not a precise estimate), it doesn't occur.
But at that point you're breaking the armor with a normal hit.

If i had to make a guess, it's something to do with how the game handles doing 
0 
damage or the knock-back that happens to the character after.

Dunno if it helps or hinders, but I tried a 3rd party build of r2177 and the 
problem 
was still there as well

Original comment by taboo5...@gmail.com on 25 Dec 2009 at 2:35

GoogleCodeExporter commented 9 years ago
Still present in r2876.

Original comment by pavel.ne...@gmail.com on 20 Apr 2010 at 2:52

GoogleCodeExporter commented 9 years ago
Hmmm ... I think it maybe GSDX issue ... the problem does not appear when using 
native 
resolution ...

Original comment by pavel.ne...@gmail.com on 21 Apr 2010 at 12:28

GoogleCodeExporter commented 9 years ago
Then it's not a bug at all...it is obvious using different resolutions other 
than
native can break games.

Original comment by pcsx2gu...@gmail.com on 21 Apr 2010 at 1:04

GoogleCodeExporter commented 9 years ago
Hmm, no. No matter the scaling, it should not crash.
He might be out of video memory when upscaling, or the scale code triggers a 
bug in
gsdx..

Original comment by ramapcsx2 on 21 Apr 2010 at 1:14

GoogleCodeExporter commented 9 years ago
i got the same problem here.. uhm any solution to fix this coz i want to play 
this.

Original comment by nekobern...@gmail.com on 12 May 2013 at 5:27

GoogleCodeExporter commented 9 years ago
This seems to happen to me whenever Steve tries to use a charged up attack on 
an armored enemy when using a non native resolution. I have not had this 
problem yet with any other characters.  For now I will just play at native 
resolution til I can get Steve out of my party again/not face any armored 
enemies.

Original comment by neoorion...@gmail.com on 27 Jun 2013 at 10:41

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I tried to reproduce this with r5726, default speed hack on, GSdx d3d11 
hardware and 2x scaling. I normal hit and charge hit "sand tortoises" the first 
time you encounter them, all OK. I don't remember what level Jaster had at the 
time, may be 4 or 6 and i could not break thier armor with normal hits, so i 
tried again with him at lv10 (still can't break thier armor with normal hits) 
just after Simon and Steve join Jaster, all fine.

Original comment by CJodi...@gmail.com on 7 Oct 2013 at 6:50

GoogleCodeExporter commented 9 years ago
It still crash in r5761, and it happens with Steve and armoured enemies.

Equal which configuration I try and I tried them all, it just happens with 
Steve and after he's attacking an armoured enemy. I don't know what Steve is 
actual doing, because of the crash, but these are the details I found out.

Original comment by messiah...@gmx.de on 1 Dec 2013 at 1:32