cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Midnight Club 3 Dub Edition Remix(NTSC) issues #348

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
2 issues: 
1. Extremely low framerates, with and without Speed Hacks (And my system 
is clearly not the problem: AMD64 Athlon X2 6000+, 3Gb Ram 1600, Nvidia 
EVGA e-GeForce GTX 280, Windows 7)
2. As soon as you leave the garage, you manage to go about 100 meters, and 
PCSX2 Crashes, and the log file comes up empty.

Original issue reported on code.google.com by Vampiru...@gmail.com on 5 Aug 2009 at 2:37

GoogleCodeExporter commented 9 years ago
And i forgot, the PCSX2 Revision is: 1604

Original comment by Vampiru...@gmail.com on 5 Aug 2009 at 2:39

GoogleCodeExporter commented 9 years ago
What extremely low fps are we talking about?
If it's about 30fps, thats still ok.

For the crash, please provide any additional infos you can.

Original comment by ramapcsx2 on 6 Aug 2009 at 1:26

GoogleCodeExporter commented 9 years ago
It's not about low fps, but messed up gfx in dx10 hw mode and music that goes 
slow 
motion. Will post more feedback soon.

Original comment by fagoa...@gmail.com on 2 Jun 2010 at 9:31

GoogleCodeExporter commented 9 years ago
k I've tested it thoroughly.
It's really easy to explian - the faster you drive the fewer fps the game runs 
at.
It can be considered as perfect if you standstill and listen to music while 
looking 
at those awesome cars XD
FMV are also broken but it's common in many games, they crash...cant recall 
now, was 
it the whole emu or only one of the plugins...
anyway, zerogs doesnt render gfx correctly and the other spu2 plugin produces 
crackling sound.There are no crashes in-game as some1 mentioned before.
I've tried using all speedhacks and sVU recompiler but they don't change 
anything.
Tested on: win7 x64, hd4870, e84 3.6, pcsx2 0.9.7 beta.

Original comment by fagoa...@gmail.com on 3 Jun 2010 at 7:56

GoogleCodeExporter commented 9 years ago
The crash is fixed, so that's the important part.  The other problems are to 
varied to be much use to us right now.  The slow motion when driving could just 
be the game putting additional strenuous load on the EE/VU portions of the 
emulator, for some odd reason -- which isn't an error so much as an 
inconvenience of their specific game design approach.

Original comment by Jake.Stine on 28 Jun 2010 at 12:33