cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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R Racing Evolution [NTSC] invisible cars #353

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
PCSX2 0.9.6 R1615
GSDX R1611 0.1.15 DX9 Software render, Native res
SPU2-X 1.2.0
LilyPad R11607 0.10.0
Linuz ISO CDVD 0.9.0
Windows XP SP3 & Windows XP x64 SP2 & Windows 7 x64
Tried with speedhacks on or off, microVU on or off, Advanced settings to 
default, EE Recs 
Full and VU Recs Extra + Preserve sign and didn't make differences.

When goin in-game, the cars don't appear.

game dump: 
http://www.4shared.com/file/124489673/71d86aaf/R_Racing_Evolution.html
Racing Life>New Game>Start Race

gsDX9 .gs : 
http://www.4shared.com/file/124488481/a376a447/gsdx_20090812000222.html

Original issue reported on code.google.com by juniorth...@gmail.com on 12 Aug 2009 at 3:45

GoogleCodeExporter commented 9 years ago
Tested with: PCSX2 r2271,GSdx r2270 (HW/SW),GSdx v0.1.14,ZeroGS, SPU2-X
r2217,roundmodes,clamping,SuperVU

VUints resulted in SPS (and I think that SPS should be the cars) and "VU0 memory
overflow!!: 8000VU0 memory overflow!!: 40000" looping.

SuperVU printed inf vu0 prog f40 once and gave the same output as microVU.

IOPint printed psx: Unimplemented op f0004002 (and usual output).

Finally EEint makes some DVDreads and even before the logos it simply stops.

Looks like a strange error, which might be pretty important

Original comment by pcsx2gu...@gmail.com on 8 Dec 2009 at 11:48

GoogleCodeExporter commented 9 years ago

Original comment by ramapcsx2 on 5 Apr 2010 at 9:53

GoogleCodeExporter commented 9 years ago
You want shortcuts? Well, I'll show you some shortcuts. 

Original comment by bak8...@gmail.com on 12 Sep 2011 at 2:07

GoogleCodeExporter commented 9 years ago
What I meant to say was, has there been any progress? 

Original comment by bak8...@gmail.com on 12 Sep 2011 at 2:08

GoogleCodeExporter commented 9 years ago
Still nothing as of r5336

Original comment by imnotawe...@gmail.com on 10 Jul 2012 at 1:21

GoogleCodeExporter commented 9 years ago
Is this still broken in the current revision? also do you still get the same 
memory error?

Original comment by refraction on 5 Apr 2013 at 10:28

GoogleCodeExporter commented 9 years ago
Seems to be still broken in 5605... But I do get this pink text in the log 
window: 

microVU0: Program cache limit reached.

Original comment by imnotawe...@gmail.com on 6 Apr 2013 at 2:40

GoogleCodeExporter commented 9 years ago
certainly something weird going on... Can you try VU Ints again? Also try the 
EE Timing Hack Gamefix and see if that helps. Thanks :)

If it stilll doesn't work, run it with microVU and then upload a log here 
please.

Original comment by refraction on 6 Apr 2013 at 2:43

GoogleCodeExporter commented 9 years ago
Sadly no luck on my end, but I appreciate your diligence on this issue. I've 
attached the log file with the game running on default settings SW mode without 
hacks

For reference, the 3D race track appears at around this line (with no cars):
microVU0: Cached Prog = [000] [PC=0000] [List=01] (Cache=0.000%) [0.0mb]

At one point I switched EE and VU to Interpreter with EE timing hack, it begins 
at this line:
***** EE > Twice-thrown int on IRQ 18

If you need any further info just let me know. I'd provide a dump but I'm 
unsure how

Original comment by imnotawe...@gmail.com on 6 Apr 2013 at 6:17

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