Closed GoogleCodeExporter closed 9 years ago
Need a retest with the latest SVN (or beta) please. Also mention which GSdx
revision
you are using and your settings.
Original comment by pcsx2gu...@gmail.com
on 2 Dec 2009 at 9:36
I can't reproduce the exact issue, but is there concerning the HUD:
http://img215.imageshack.us/img215/3729/mbac.jpg
The second character is missing the portrait and name with no apparent
difference in
changing rounding modes, the rest seems to be there. I tried between multiples
pcsx/gsdx revs as well as with ZeroGS, all had that issue with the HUD.
I didn't test with 0.9.4, there used to be so many screenshots of this game back
then, I can't find any now.
Original comment by shadow0...@mail.com
on 5 Dec 2009 at 11:19
Looks like a GS plugin issue but since both GS plugins have it, we can't know
for
sure. Accepted
Original comment by pcsx2gu...@gmail.com
on 8 Dec 2009 at 7:42
A quick check reveals that this bug is still extant as of r4551. The left
player character's portrait will show up perfectly fine, but the right player
will either be glitched boxes/character name, or else simply invisible (that
is, no portrait or name will be drawn).
Original comment by evolutionrevolution@gmail.com
on 12 Apr 2011 at 11:39
How does it look like in software rendering?
Original comment by ramapcsx2
on 13 Apr 2011 at 2:40
Behavior seems to be consistent and identical across all versions of GSdx,
regardless of whether it's GSdx 9 or 10, regardless of whether it's hardware or
software rendering.
Problem does also occur with ZeroGS 0.97; the colors are a bit more funky but
it's the same problem, just displayed a bit differently.
ZZOgl, I can never test because for me, the damn thing never, ever runs. :p
Original comment by evolutionrevolution@gmail.com
on 13 Apr 2011 at 5:55
This is not reported to be broken anymore so marking as fixed.
Original comment by refraction
on 5 Apr 2013 at 10:54
Original issue reported on code.google.com by
davo...@gmail.com
on 22 Aug 2009 at 6:30