cai567890 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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GSDX Front Mission 5 Jap shadows and dirty xor layer glitch #420

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago

--------------------------------------

1) The game run fine , the glitch was always here on trunk , branch
,official or non official build ( logaritmic Z is compulsory to fix other
glitches, alpha or other option did not change the situation , same for
speed hacks)

2) Just load the game , on the first 3d session you will get it ,(also in
the map mode ,just move around to see the dirty layer)

3) What exactly happens when you experience this issue (listing any console
errors or screen output you recieve)?

4)PCSX2 trunk or beta ,dont care , it is the same

5A) there are 2 glith on every 3d scene, the first is the xor layer on
front ground , is a trasparent layer with a shape of something on the screen. 

http://i26.tinypic.com/25z5yet.jpg

5B) on the battle mode the shadows are merged and summed with the floor
texture.

The glitch completly disappears if you switch to the software render path

6) here the gsdx dump 

http://forums.pcsx2.net/attachment.php?aid=21132

Original issue reported on code.google.com by maurizio...@gmail.com on 21 Sep 2009 at 10:13

GoogleCodeExporter commented 9 years ago
Same issue on ATI or Nvidia Card, I think is indipendent from driver setting. 
DX9 or
10 is the same

On software render path all' is ok , I think is related only to gsdx and 
indipendent
from the hack of pcsx2

Original comment by maurizio...@gmail.com on 21 Sep 2009 at 10:47

GoogleCodeExporter commented 9 years ago
Odd, I get this display, no matter what (hw) renderer and settings I use. :
http://img5.imagebanana.com/view/5enze1t6/Unbenannt.jpg

Original comment by ramapcsx2 on 22 Sep 2009 at 1:22

GoogleCodeExporter commented 9 years ago
you still have the xor dirty layer but not the shadows glitch.

Your rendering speed is quite amazing

Could you try in software mode with 1 sw thread? , the glitch should disappears.

Original comment by maurizio...@gmail.com on 22 Sep 2009 at 1:31

GoogleCodeExporter commented 9 years ago
i notice that you are using the native resolution but your image is a lot less
shimmering and aliased than mine and also the texture are filtered. In fact i 
am not
able to select texture filter when native resolution is selected

Original comment by maurizio...@gmail.com on 22 Sep 2009 at 1:36

GoogleCodeExporter commented 9 years ago
the xor dirty layer seams a copy of the shadow buffer

Original comment by maurizio...@gmail.com on 22 Sep 2009 at 1:42

GoogleCodeExporter commented 9 years ago
tested with the .gs snapshot , i got same result of yours

http://i35.tinypic.com/25sl5y1.jpg

, but is different from the one taken inside the emulator running

Original comment by maurizio...@gmail.com on 22 Sep 2009 at 2:04

GoogleCodeExporter commented 9 years ago
Hm, ok, this might be a GS download problem then. Much like the Shin Megami 
Tensei
game's shadow issues.
We're aware of that, and a proper fix is being worked on (sometimes, so don't 
expect
one anytime soon :p ).

Original comment by ramapcsx2 on 22 Sep 2009 at 2:12

GoogleCodeExporter commented 9 years ago

Original comment by ramapcsx2 on 22 Sep 2009 at 2:13

GoogleCodeExporter commented 9 years ago
thank you so much for the time spent :-)

Original comment by maurizio...@gmail.com on 22 Sep 2009 at 2:19

GoogleCodeExporter commented 9 years ago
the r2058 svn fix part of the problem , now the xor trasparent layer is gone on 
some
scene , and the rendering is perfect. 

http://i38.tinypic.com/wbuy9v.jpg

But in the cut scene there still the garbage transparent layer , and also the 
shadows
are gone, there still the strange wrapping shadows on some cutscene and there 
still
the garbage on the strategy view during the game

http://i36.tinypic.com/2lo3xo3.jpg

http://i35.tinypic.com/9asem8.jpg

Original comment by maurizio...@gmail.com on 22 Oct 2009 at 8:53

GoogleCodeExporter commented 9 years ago
Yeah, it fixes it by not running the pitch conversion.
So the bug is still there, it just may be hidden off screen somewhere.
Still working on this though, stay tuned :p

Original comment by ramapcsx2 on 22 Oct 2009 at 11:26

GoogleCodeExporter commented 9 years ago
Thanks a lot.. but something strange , i made a save state , then reload it and 
all
the glitch on the strategy view gone , all the blinking dirty garbage gone , 
check
how is clean now the image

http://i37.tinypic.com/xpts7l.png

and here the GS dump

http://rapidshare.com/files/296618026/FM5_A.rar.html

Original comment by maurizio...@gmail.com on 23 Oct 2009 at 12:18

GoogleCodeExporter commented 9 years ago
small update , the image become clean when the command hud menu is on front

Original comment by maurizio...@gmail.com on 26 Oct 2009 at 6:24

GoogleCodeExporter commented 9 years ago
can you plz upload pcx2 config.(screenshot) for FM5

Original comment by presidio...@gmail.com on 20 Nov 2009 at 1:12

GoogleCodeExporter commented 9 years ago
hi , there is a thread on the pcsx2 forum , write me your email address , 
anyway i am
using the latest pcsx svn and gsdx and pcsx 2 , all speed hack enabled , the 
default
clamp option , and gsdx with logaritmic z enabled

Original comment by maurizio...@gmail.com on 20 Nov 2009 at 5:44

GoogleCodeExporter commented 9 years ago
thx for response :-) email goes like this presidio.ns@gmail.com,and that last
screenshot of yours looks amazing

Original comment by presidio...@gmail.com on 20 Nov 2009 at 9:46

GoogleCodeExporter commented 9 years ago
how can i fix this issue? i wanna play without the garbage

Original comment by tifal...@yahoo.com on 28 Dec 2009 at 5:03

GoogleCodeExporter commented 9 years ago
So whats the solution thus far?

Original comment by rak...@gmail.com on 26 Jan 2010 at 7:05

GoogleCodeExporter commented 9 years ago
Hello everyone. What's the status on this issue?! I'd love to see even a 
workaround.

How do I use the r2058 svn posted above? Do I have to compile it, if so can I 
do it 
in Visual Studio 2008 express edition?

Also for some reason the load state doesn't work for me (it returns an error) 
so I 
can't test that out. 

I am dying to play the game once more (since the fans translated it) but I 
can't 
stand the glitches on the map! :(

Original comment by psycho....@gmail.com on 21 Feb 2010 at 11:03

GoogleCodeExporter commented 9 years ago
It's possible to fix it in the latest GSdx revisions.
You'll have to enable hacks in the ini, then set skipdraw to 5 or so.

Find a compiled build of GSdx somewhere if you want to play now.
Otherwise wait for us to release a beta.

Original comment by ramapcsx2 on 22 Feb 2010 at 11:58

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
The situation has improved recently.  At some point between r2680 and r2721, it
became (mostly) unnecessary to use the skipdraw hack for fixing the overhead 
battle
view.  There is still the occasional glitchiness during cutscenes (such as the 
sky in
the "new game" cutscene) and some levels still display a low amount of garbage 
on the
map.

I recommend EmuCR for getting compiled versions of recent revisions.

Original comment by kinnison...@gmail.com on 18 Mar 2010 at 4:27

GoogleCodeExporter commented 9 years ago
Actually, I may have been wrong.  It could just be that the darker maps are less
glitchy.  I'm now on a daylight mission and the glitches are back like before...

Original comment by kinnison...@gmail.com on 19 Mar 2010 at 2:17

GoogleCodeExporter commented 9 years ago
Anything ever come of this?

Original comment by daniel.p...@gmail.com on 1 Jun 2011 at 8:06

GoogleCodeExporter commented 9 years ago
Ever any resolution for this?

Original comment by uth...@gmail.com on 13 Jul 2011 at 1:11