Closed GoogleCodeExporter closed 9 years ago
This still sounds like it's related to the GPU. Try DX9 mode and see if ti
also has
the flickering problem, or if it causes the flickering to be visibly different
(either
more or less).
Original comment by Jake.Stine
on 18 Nov 2009 at 5:21
Flickering in DX9, 10, 11 in software as well as in hardware. Flickering also
with
ZeroGS. Enabling VSync does nothing.
ZeroGS has the least (or better slowest) flickering, while DX11 in software has
the
most (the white background of the square logo almost seems gray). There is no
difference between DX9, DX10 and DX11 in hardware.
Also, in the first intro scene where they sit around the fire, the foreground
characters (e.g. Riku) flicker between invisible and transparent (I get both
when
pausing the emulation), while Wakka in the background is solid.
And, as said, this only happens with the trunk pcsx2, not with the
legacy_gui-branch.
I can try to make screenshots if needed.
P.S: I'm using a Radeon HD3200 IGP with Catalyst 9.11.
Original comment by jonas.go...@gmail.com
on 18 Nov 2009 at 6:54
>> Also, in the first intro scene where they sit around the fire, the
foreground
characters (e.g. Riku) flicker between invisible and transparent (I get both
when
pausing the emulation), while Wakka in the background is solid.
Ok that *Really* sounds like your roundmode or clampmode options are somehow
screwy.
And ZeroGS uses all the old windowing management code even in the new beta, so
it's
got to be some kind of ini settings causing your problems.
The game works fine for all the rest of us anyway, so 99% likely a config
setting
gone awry.
Do me a favor and post your current (broken) pcsx2.ini here, before clearing
it. In
case it is something more devious than just mis-set roundmodes or clamp modes,
and is
a legit parsing bug that the new gui should handle more gracefully.
Original comment by Jake.Stine
on 18 Nov 2009 at 7:13
ini file was a good keyword.
Started pcsx2 without an existing ini, and had no flickering, so I diff'd my
old and
the new one and added/changed settings till I got the flickering again.
The culprit is:
[EmuCore/Video]
EnableFrameSkipping=enabled
This setting causes the flickering. And it is entirely my fault. I changed this
in
the ini ages ago to enabled to see if this would help with low fps, but then it
didn't do anything, and since fps limiting didn't work either, I totally forgot
about this.
Just recently after it got implemented for trunk tried the trunk version again,
and
got this result.
So, I am sorry for the false alarm and your wasted time.
Original comment by jonas.go...@gmail.com
on 18 Nov 2009 at 7:58
Ah, that makes sense then. Yeah the new framelimiter/frameskipper isn't
implemented
yet, but the options are being loaded, so it causes unpredictable behavior.
Hopefully
when I get to implementing that in full it'll work a bit better (but don't
expect too
much -- frameskip never worked well on games like FFX due to how they update
things
internally).
Original comment by Jake.Stine
on 19 Nov 2009 at 12:36
Original issue reported on code.google.com by
jonas.go...@gmail.com
on 18 Nov 2009 at 12:26