Closed GoogleCodeExporter closed 9 years ago
Confirmed this on r2454. Speedhacks all fully disabled; all settings default in
the
emulator.
Hardware/Software GSDX in DX9 and DX10 gives the same results.
Also occurs in ZeroGS.
Original comment by evolutionrevolution@gmail.com
on 18 Jan 2010 at 11:19
Hmm, sounds like it very well might not be GS-related, then. Hard to tell
without
further investigation.
Marking as Accepted as this problem sounds fairly specific to this game, and
likely
won't be fixed by other noted pending bugs.
Original comment by Jake.Stine
on 2 Jun 2010 at 8:10
Definitely still a problem. It still exists in r3141.
For the most part nothing seemed out of the ordinary, but there were a few
lines in
the log...
IOP Initializing...doneSRD: sceOpen error = -19
HTCI: Can't read filelist file.(0flistht.dir)
DvdRead: Reading Sector 59470(1 Blocks of Size 2064) at Speed=4x
DvdRead: Reading Sector 270(2 Blocks of Size 2064) at Speed=4x
DVCI: "BGM.AFS" found.
DVCI: Total 1 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000dcd00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0011de00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0011e700
A bit later, we get this, as well:
DVCI: File cache was not hit. "¥ADX¥MOVIE.AFS;1"
If someone wants to take a look at it, I can provide a blockdump if asked.
Original comment by evolutionrevolution@gmail.com
on 3 Jun 2010 at 1:54
Nah, that's all pretty normal stuff. Chances are its a problem with the
VIFunpacker,
VUs, or VIF/GIF dmas (path3masking, etc). The first can cause all sorts of
issues
(uncluding SPS), the latter two can cause missing geometry and corrupted
textures,
Original comment by Jake.Stine
on 3 Jun 2010 at 2:41
Could you post a few screenshots of this please?
(Sites like imageshack preferred ;) )
Original comment by ramapcsx2
on 3 Jun 2010 at 6:34
http://img718.imageshack.us/img718/7347/gsdx20100603054255.jpg [r3141]
http://img248.imageshack.us/img248/1272/gsdx20100603054226.jpg [r3141]
http://img200.imageshack.us/img200/3297/gsdx20100603054301.jpg [r3141]
This game is part of the NeoGeo Online Collection, the other games in this
collection
I saw (mostly KoFs) don't have this kind of problem, not that I remember at
least.
Original comment by shadow0...@mail.com
on 3 Jun 2010 at 8:55
A quick check reveals this is still extant as of r4551.
Original comment by evolutionrevolution@gmail.com
on 12 Apr 2011 at 11:44
Looking at it.
Original comment by ramapcsx2
on 13 Apr 2011 at 2:48
If I don't remember wrong in some recent revision it was said that this issue
was fixed, but I cannot test it because I don't have this game.
Original comment by markwes...@hotmail.it
on 9 Feb 2012 at 8:00
Oh yea, Gabest fixed this some time ago.
It's fully working and fast but only in software mode.
Hardware doesn't have the 32bit precision needed :/
Original comment by ramapcsx2
on 10 Feb 2012 at 5:44
I'm running pcsx2 0.9.8 (r4600) and would like to know what exactly was
fixed("Oh yea, Gabest fixed this some time ago.").
Original comment by E.G.J.Fo...@gmail.com
on 22 Feb 2012 at 1:59
The missing background graphics are fixed in software mode now.
Original comment by ramapcsx2
on 22 Feb 2012 at 4:06
As stated I'm using r4600 with GSdx 4600 as my graphics plugin. Tried both sse2
and ssse3 in different software modes(DX9,DX11) respectively. Still getting the
non-appearing backgrounds - maybe there's something specific I'm missing?
Thanks for the reply by the way.
Original comment by E.G.J.Fo...@gmail.com
on 22 Feb 2012 at 5:10
Ehr yea, it wasn't fixed in r4600 yet.
Just use the GSdx.dll you can find in the most recent SVN download:
http://pcsx2.net/svn.php
Original comment by ramapcsx2
on 22 Feb 2012 at 11:10
Original issue reported on code.google.com by
davo...@gmail.com
on 18 Jan 2010 at 3:15